RimWorld

RimWorld

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Turret Idle Position
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Mod, 1.5, 1.6
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25. juli 2024 kl. 15.16
28. juli kl. 7.30
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Turret Idle Position

I 1 samling av Mlie
Developed by me
111 gjenstander
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A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.
You can set what degree the turret should point to a well as an optional allowed arc it can move in.
Purely cosmetic, does not affect firing arc.
Will also work on manned turrets that will reset to a position within the defined arc when unmanned.

I hope someone may find it useful!

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: turret customization, pointing direction
62 kommentarer
lucky_one 🍀 8. aug. kl. 3.49 
nvm looks like it only worked when I loaded the game, they are back at not working again (The manned ones, the others I havent tested with this mod yet)
lucky_one 🍀 8. aug. kl. 3.14 
@Mlie I deleted the comment waaay before you could read it, I don’t know how you saw it haha. I figured out the limitation, that’s why I deleted it.

Also, the problem I had was because you need to right-click the option to set the turret idle position (The problem was with a manned one, if that's worth something); for some reason it doesn’t work if I left-click on it. So it’s all good.

Thanks for the answer anyway, this is the mod if you are still interested:

https://steamproxy.net/sharedfiles/filedetails/?id=1688004964
Mlie  [skaper] 7. aug. kl. 22.19 
@lucky_one 🍀 All turrets point north after load, as their position is not saved by the game.
Could you link to the mod you are referring to?
Mlie  [skaper] 28. juli kl. 7.31 
@notyetnamed Should work better now
notyetnamed 28. juli kl. 6.04 
Hello! Just found a funny bug with odyssey! If you rotate the gravship the turret positions do not rotate.
CurtimusPrime92 23. juli kl. 13.58 
that did the trick i purged all 0Harmony.dll in workshop folder and no more error
Mlie  [skaper] 23. juli kl. 13.49 
@JoeOwnage No, that is outside of the scope of this mod.
JoeOwnage 23. juli kl. 13.46 
would it be possible for the chosen arc to limit the actual turret firing arc?
CurtimusPrime92 23. juli kl. 13.15 
@Mlie after a bit of back and forth with chat gpt, i have come to the conclusion it's due to incompatibility / conflict cause by many of my mods from other authors having {ModRoot}\Assemblies\0Harmony.dll version 1.X.X.X i am currently on a purge removing them all
Mlie  [skaper] 23. juli kl. 11.33 
@CurtimusPrime92 Please see the Reporting Issues section described above