Starbound

Starbound

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Range Rework [ 0.1.3 ]
   
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19 Jul @ 4:34am
24 Jul @ 11:14pm
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Range Rework [ 0.1.3 ]

In 1 collection by Lo-op
Diverse World [10%]
8 items
Description
Important Note: Some explosions are indiscriminate.

Never would you sit and slowly chip away enemies’ health from afar again, pick up the power stick and slap your way out.
This mod completely reworked all generated range weapons( guns and launchers ), to give you the power you shouldn’t have.

The Rework in a nutshell has:
Assault Rifle and Shotgun:
quadruple base damage/second, hard to control spray patterns(10+).

Machine Pistol:
resprite, the same as Assault Rifle but energy inefficient.
(Other) Pistol:
the same as Shotgun but energy inefficient and fast.

Sniper Rifle:
triple base damage/second, floppy aim( because it’s heavy ), the Weak debuff.

Grenade Launcher:
many times damage/shot, indiscriminate damage, power & muzzle velocity exchange
via a UI element indicating the velocity with distance.

Rocket Launcher:
a hundred times damage/shot? indiscriminate damage, rocket that aims and “split”,
the Weak debuff.

The Weak debuff: be weakened in energy, protection, speed and maybe attack power.
Lost your i-frames? Eat a red apple!

Alt-abilities:
Damage dealing ones are absent from the generated range weapons.
If you try, it will break in both ways.
Laser Pointer:
don’t know what it is called, I know the flash light is named Flashlight.

Smoke Bomb:
gives invincibility for 0.5 seconds, speed boost for 3 seconds while in the smoke, and it
slows down enemies.

List of approved Alt-abilities: Burst Shot, Explosive Shot, Flashlight, Energy Lance, Laser Pointer, Smoke Bomb.

Recommendation
If you want a balanced experience with the Melee Rebalance mod I made,
or want negative protection to work.
You'll need these:
https://steamproxy.net/sharedfiles/filedetails/?id=3270991424 for difficulty;
https://steamproxy.net/sharedfiles/filedetails/?id=3293271257 for techs that use energy.

Last note
I claim this is the second best gun mod in all gun mods that has no ammo items.
It has the first meaningful implementation of spray patterns in 2D games with great variety.
At least I haven’t seen any, I would be glad to know others. And recoils that kick up the gun 10 degrees don't count, this is in a 2D game that almost every dangerous encounter is face-to-face after all.

Every type of weapon in this mod has a different play style( with my other mods ):
Assault Rifle: wild, good overall;
Shotgun: reflex, see and adapt;
Pistol: mix, pair it with something, I am sure it is perfectly balanced;
Sniper Rifle: plan, be slow and calculated;
Grenade Launcher: risk, reward;
Rocket Launcher: the ultimate, the best and hardest to use utility.


It does not have depictive combos, but what's stopping you from item swapping?
Popular Discussions View All (1)
1
28 Jul @ 2:25am
PINNED: Compatibility
Lo-op
57 Comments
DragonBoy 30 Sep @ 11:17am 
Can you edit the one the one line n front of Sniper Rifle from "plan, be slow and calculated" to "Inhale.....focus....now poll the trigger!"

Memes where they weren't expected :SBmm:
knishle 3 Sep @ 3:47am 
this is great
Aspid 19 Aug @ 11:08am 
So, is this safe to uninstall?
][FABER][ 14 Aug @ 4:39am 
aww dangit
Lo-op  [author] 13 Aug @ 11:12pm 
@][FABER][, unfortunately, this mod do not work with the Weapon Assembly mod. You can follow my progress on a modular item system on the Starbound discord server.
][FABER][ 13 Aug @ 8:14pm 
Vanilla Starbound combat was pitifully basic despite its potential to become something more.

I'm glad to still see others continue going on and beyond.

Now the cherry on top if this is fully compatible with the Weapon Assembly mod :steamhappy:
Lo-op  [author] 2 Aug @ 10:36pm 
I've updated Tech Rework into a true content mod.
TR [1.0]
https://steamproxy.net/sharedfiles/filedetails/?id=3293271257
Lo-op  [author] 31 Jul @ 8:39pm 
@Pokie!, sorry for my oversight. I found that SCO cuts the vanilla guns out of obtainable treasure pool and replaces them new Supper's guns. Where my mod does not cover.
Pokie! 31 Jul @ 11:23am 
By the way, I do love watching my toon's arm going full 360 swings from recoil though.

And anyways, I found Double and Roller Coaster to be the easiest to control since one just doubles between straight and offset while another kinda stabilizes into laser line after a few (dozen) shots.
Pokie! 31 Jul @ 11:11am 
Eh, in my game, SCO takes priority as all the guns spawned are SCO ones with all vanilla damage and add-ons from SCO and no pattern at all. I checked by starting the game with just this mod alone, and then another new game with just SCO alone, and even tried adding SCO after this mod, SCO always take priority for my game.

Maybe it's due to all the SCO compatibility patches with other mods like Arcana or something?