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Yep, you got the trick with the Disabled setting, it is a client only thing.
[KFRealtimeShadows.KFRealtimeShadowsMut]
ShadowResolution=2
ShadowsPerPawn=3
bDynamicLightShadows=True
bSunShadows=True
bRagdollShadows=True
bDisabled=True
But client side, it would look like the default settings, so:
[KFRealtimeShadows.KFRealtimeShadowsMut]
ShadowResolution=0
ShadowsPerPawn=1
bDynamicLightShadows=False
bSunShadows=True
bRagdollShadows=True
bDisabled=True
And THEY need to change this(if they knew about the fact that the server uses realtime shadows and knows how to config it), but first they need to exit out of the game, config, then restart the game and rejoin the same server for the effects to take place.
That's what I'm getting from this game with this addon....
Anyways, did some further testing regarding something else I asked and even if editing the line:
bDisabled=True from False as to disable serverside, or at least expecting that is so, it's still enabled client side - therefore my conclusion is that all the server has to do is turn it on or off, and the client does the configuration, regardless what is configured serverside in that ini file....
As for CPU....it seems to be the same.....CPU utilization for my i7-4710HQ never exceeds 16% for KF1.......perhaps the issue is that the GPU is WAITING for the CPU to move stuff faster? And thus the GPU is then ABLE to increase fps to 150? So it looks like there is an artifical limit for CPU usage as well!!
And fps dropped from 150 to 60......and GPU still doesn't seem to be working harder to keep that 150 fps up but rather as if it's artifically limited to work a certain load and anymore load on top of that even if the GPU *can* handle it to keep the fps up to 150 with this realtime shadows on, it doesn't ... for some reason....perhaps game engine is too old to be optimized for newer gen tech......?
Heh - My setting was three shadows per entity and High settings..... :P
Oh - I thought shadows is calculated GPU side because it's a GPU thing? No? Well then in that case it's it's my i7-4710HQ CPU that seems to be having trouble keeping up then! hahaha
Hang on, let me pull up GPUZ and Process Explorer to see if having shadows enabled hit GPU or CPU according to them...... I'll be back....