Garry's Mod

Garry's Mod

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[ZBASE] EZ2 Combine Synths Standalone
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Realism
Bestandsgrootte
Geplaatst op
68.659 MB
16 jul 2024 om 0:11
1 wijzigingsnotitie (weergeven)

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[ZBASE] EZ2 Combine Synths Standalone

In 1 verzameling van Limakenori
Limakenori's addons
76 items
Omschrijving
ZBASE ADDON, XEN GRENADE ADDON AND EZ2 NPC CONTENT ADDON REQUIRED!

DOWNLOAD THIS AND PUT IN THE "ADDONS" FOLDER FOR ADVISOR EFFECTS TO WORK PROPERLY:
https://drive.google.com/drive/folders/1b28Wm8F_1q_yjTnZ_GUvUX0SwIRVSHSW?usp=sharing

Full version: https://steamproxy.net/sharedfiles/filedetails/?id=3286293278
(don't download both, they'll conflict with each other)
Hello there! Welcome to my EZ2 Combine Synths Standalone SNPCs
Standalone version of Entropy : Zero 2 Combine SNPCs
Some things can be not written here
--- SNPCs:
-- EZ2: Combine:
- Advisor
- Crab Synth
- Mortar Synth

Features:
Eye glowing
All episode 2 content packed in!
Advisor has soundtrack
Advisor can pin player can pin player to a close position if player is too far, or isn't visible
Advisor can throw object and uses holding/throwing animations based on object's position and mass
Advisor has 7 phases, after each phase Advisor checks for new objects and increases minimum object mass(if Advisor can't detect any object that has more mass than minimum mass, then it'll try to discrease minimum mass)
Advisor can do "mind blast"(with almost all respectful effects) after entering major phases(1, 3, 5)
Crab Synth can shoot while moving
Crab Synth takes more damage if taken under belly
Crab Synth reacts to combine balls the same way as Striders
Crab Synth can charge
Mortar Synth can kill itself and allies using projectiles
Crab Synth, Mortar Synth and Advisor has low health effects
And other features from Entropy : Zero 2 1.7.0 version!

Settings:
Tool Panel >> ZBase >> Limakenori >> EZ2 Synths
Enjoy the SNPCs!

Credits:
Valve - Half-Life series and some assets.
Entropy : Zero 2 Team - assets
Zippy - ZBase.
C0Mb0STR3Kx20 and Limakenori(me) - coding, models, materials edits.
Tags: Headcrab Alien Zombie Xen Race X Monster fish NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character
20 opmerkingen
Sir wheasley 2 dec 2024 om 14:43 
i have a challenge for you, make the "memory whipe" cutscene
whirrring 14 nov 2024 om 13:18 
will there (or is there) a setting that disables the friendly fire for the npcs??
Blackie 23 okt 2024 om 10:15 
For some reason, when the crab synth dies, its spotlights will randomly decide to act independently to the crab's model; moving around, looking at the player and even keeping a hitbox of their own.
Also, the crab seems to be unable to do its charge attack, it does a quick animation but it doesn't move. I don't know if this is intended.
Limakenori  [auteur] 13 sep 2024 om 20:16 
I already buffed some values from EZ2.
whirrring 13 sep 2024 om 13:44 
please buff the crab synth because oh my god it dies way too quickly

maybe make it immune to bullets except on it's belly??
RogersHD 29 aug 2024 om 12:46 
I was testing with the crab synth, and the crab synth does not move from a specific place, it will go around and around

a suggestion is that the crab synth follow you to kill you and from time to time it stay still to shoot you, too Something strange is that the crab synth turns around and shoots in the back
bubby 20 jul 2024 om 10:51 
oh ok
Limakenori  [auteur] 20 jul 2024 om 10:41 
Download full pack. I can't make assassin standalone, because it uses a lot of assets.
bubby 20 jul 2024 om 10:40 
what about combine assassin????
(i know its not a synth but not alot of npc assassins are not that good, but the ez2 one is)
Limakenori  [auteur] 18 jul 2024 om 8:49 
Check console, it'll tell you why