Garry's Mod

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Entropy : Zero 2 Combine SNPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
261.798 MB
10 Jul @ 9:13am
16 Jul @ 8:35am
4 Change Notes ( view )

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Entropy : Zero 2 Combine SNPCs

In 3 collections by Limakenori
Limakenori's addons and what they require
50 items
[ZBASE] Entropy : Zero (S)NPCs
9 items
EZmod
23 items
Description
ZBASE ADDON, EZ2 NPC CONTENT ADDON AND HL2 EP2 REQUIRED!

DOWNLOAD THIS AND PUT IN THE "ADDONS" FOLDER FOR ADVISOR EFFECTS TO WORK PROPERLY:
https://drive.google.com/drive/folders/1b28Wm8F_1q_yjTnZ_GUvUX0SwIRVSHSW?usp=sharing

Synth Only version: https://steamproxy.net/sharedfiles/filedetails/?id=3290372588

Hello there! Welcome to my Entropy : Zero 2 Combine (S)NPCs
Some things can be not written here
--- NPCs:
-- EZ2: Combine:
- Advisor
- Bad Cop
- (Chapter Zero) Bad Cop
- Crab Synth
- Mortar Synth
- Host Body
- Hunter
- Scar-Zero(Regular/Shotgunner/Prison Guard)
- Combine Assassin
- Combine Soldier(Regular/Dirty/Snowy)
- Shotgun Soldier(Regular/Dirty/Snowy)
- Combine Elite(Regular/Dirty/Snowy)
- Prison Guard(Regular/Dirty/Snowy)
- Prison Shotgun Guard(Regular/Dirty/Snowy)
- Metropolice Male(Regular/Dirty/Snowy)
- Metropolice Feale(Regular/Dirty/Snowy)
- Metropolice Chief(Regular/Dirty/Snowy)

-- EZ2: Other:
- (Post Credits) Bad Cop

Features:
No dynamic interactions! For dynamic interactions download "Dynamic Interactions" addon!
Eye glowing

Bad Cop Features( these don't affect Chapter Zero Bad Cop ):
Bad Cop can react to damage based on damage type(burn damage, shock damage, acid damage, physic damage, fall damage, xen grenade damage, bullet damage(depends on hitgroup))
Bad Cop can react to damage based on attacker(Clone cop, zombie, zombine, antlion, temporal headcrab)
Bad Cop has taunts, that he speak after killing an enemy(Antlion, headcrab, zombie, fast zombie, zombine, poison zombie, zombie on fire, Lost soul, Bullsquid, baby bullsquid, rebel, rebel jumper, mid-air rebel, rebel using crossbow, vortigaunt, Advisor, Hunter, speaking NPC, Xen NPC, HEV zombie, Pit drone, using shotgun, NPC on fire, headshot, big NPC and generic)
Bad Cop has different alert phrases, based on enemy(regular, big enemy, Advisor, Clone Cop)
Bad Cop has squad( NPCs, that can join squad: Combine Soldier(Regular/Dirty/Snowy), Shotgun Soldier(Regular/Dirty/Snowy), Combine Elite(Regular/Dirty/Snowy), Prison Guard(Regular/Dirty/Snowy), Prison Shotgun Guard(Regular/Dirty/Snowy), Hunter, Combine Assassin)
Bad Cop can bleed if has low health(and reacts on health recover)
Bad Cop has 2 variants(boss and regular(use settings to turn boss Bad Cop)
Bad Cop can make EZ2 rebels surrender
Bad Cop can disarm rebels and player
Bad Cop has unique dialogue with some NPCs(if dialogue wasn't started by Bad Cop. Affects: Advisor, all metrocops, all combine soldiers and prison guards.)
Bad Cop can throw SLAM, regular frag grenade and Xen grenade
Bad Cop can comment his low health(phrase will be different if Bad Cop has a squad)
Bad Cop uses more gestures if has a squad
Bad Cop can react on removal/death of squad member or of the whole squad
Bad Cop's squad members won't follow player
If possible squad member is already following player, then Bad Cop won't take player's squad member

Advisor has soundtrack
Advisor can pin player can pin player to a close position if player is too far, or isn't visible
Advisor can throw object and uses holding/throwing animations based on object's position and mass
Advisor has 7 phases, after each phase Advisor checks for new objects and increases minimum object mass(if Advisor can't detect any object that has more mass than minimum mass, then it'll try to discrease minimum mass)
Advisor can do "mind blast"(with almost all respectful effects) after entering major phases(1, 3, 5)
Crab Synth can shoot while moving
Crab Synth takes more damage if taken under belly
Crab Synth reacts to combine balls the same way as Striders
Crab Synth can charge
Mortar Synth can kill itself and allies using projectils
Crab Synth, Mortar Synth and Advisor has low health effects
Combines can kick obstructions out of their way
Combines can move out of player's way
Combines and metrocops can use manhacks
Player can give weapons, batteries and ammo to combines
Dirty combines has darker eye glowing
Snowy combines emit snow sounds on steps
Chapter Zero Bad Cop has unique dialogue with some NPCs(if dialogue wasn't started by Bad Cop. Affects: Advisor, all metrocops, all combine soldiers and prison guards. Male Metrocops are kinda mean to him)
Post Credits Bad Cop is friendly to EZ2 Vortigaunts
Post Credits Bad Cop is friendly to Clone Cops
All Bad Cops can switch weapons(and all of them has different weapon sets)
EZ2 characters have health regeneration(Scar-Zero(Regular/Shotgunner/Prison Guard), Bad Cop(if he isn't boss))
And other features from Entropy : Zero 2 1.7.0 version!

Settings:
Tool Panel >> ZBase >> Limakenori >> EZ2 Combine

Enjoy the (S)NPCs!

Credits:
Valve - Half-Life series and some assets.
Entropy : Zero 2 Team - assets
Xdxdxd - Dirty NPCs, snowy NPCs, Scar-Zero variants,
Zippy - ZBase.
C0Mb0STR3Kx20 and Limakenori(me) - coding, models, materials edits.
Tags: Headcrab Alien Zombie Xen Race X Monster fish NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character
Popular Discussions View All (1)
105
3 Aug @ 4:34am
PINNED: (EZ2C) Bug Reports
Limakenori
110 Comments
Limakenori  [author] 3 Aug @ 5:53am 
Yes, but when you kill ZBase NPC that allied with VJ Base SNPC, then VJ Base will show lua error.
Noobster2731 3 Aug @ 5:49am 
By the way, does Zippy Base work with VJ Base?
Limakenori  [author] 2 Aug @ 9:36pm 
Open model's materials(.vmt files) in any text editor and make sure you have every texture(.vtf files) that are mentioned inside of the material files.
tocotinho 2 Aug @ 9:15pm 
hi,how you remove the purple and black reflexes,in the metrocop from EZ2?,i extracted one model from EZ2 workshop but for some reason have the reflexes purple and black,any ideas how to correct this?
Limakenori  [author] 2 Aug @ 11:27am 
Noobster2731 Nope, they're planned as separate pack.
Unit 3650 2 Aug @ 11:11am 
found out, and its because of the retail like anim replacements
Unit 3650 2 Aug @ 11:09am 
why do my soldiers sometimes A-pose?
Noobster2731 2 Aug @ 9:00am 
Does this addon add in the Husk enemies?
Limakenori  [author] 30 Jul @ 12:55pm 
Entropy zero 2 workshop.
tocotinho 30 Jul @ 12:47pm 
where can i get the snowy metrocops?