Garry's Mod

Garry's Mod

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Entropy : Zero 2 Combine SNPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
Tamanho:
Publicado em:
Atualizado em:
262.717 MB
10 de jul. às 9:13
20 de out. às 8:49
8 notas de alterações ( ver )

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Entropy : Zero 2 Combine SNPCs

Em 3 coleções por Limakenori
Limakenori's addons and what they require
57 itens
[ZBASE] Entropy : Zero (S)NPCs
11 itens
EZmod
26 itens
Descrição
ZBASE ADDON, EZ2 NPC CONTENT ADDON AND HL2 EP2 REQUIRED!

DOWNLOAD THIS AND PUT IN THE "ADDONS" FOLDER FOR ADVISOR EFFECTS TO WORK PROPERLY:
https://drive.google.com/drive/folders/1b28Wm8F_1q_yjTnZ_GUvUX0SwIRVSHSW?usp=sharing

Synth Only version: https://steamproxy.net/sharedfiles/filedetails/?id=3290372588

Hello there! Welcome to my Entropy : Zero 2 Combine (S)NPCs
Some things can be not written here
--- NPCs:
-- EZ2: Combine:
- Advisor
- Bad Cop
- (Chapter Zero) Bad Cop
- Crab Synth
- Mortar Synth
- Host Body
- Hunter
- Scar-Zero(Regular/Shotgunner/Prison Guard)
- Combine Assassin
- Combine Soldier(Regular/Dirty/Snowy)
- Shotgun Soldier(Regular/Dirty/Snowy)
- Combine Elite(Regular/Dirty/Snowy)
- Prison Guard(Regular/Dirty/Snowy)
- Prison Shotgun Guard(Regular/Dirty/Snowy)
- Metropolice Male(Regular/Dirty/Snowy)
- Metropolice Feale(Regular/Dirty/Snowy)
- Metropolice Chief(Regular/Dirty/Snowy)

-- EZ2: Other:
- (Post Credits) Bad Cop

Features:
No dynamic interactions! For dynamic interactions download "Dynamic Interactions" addon!
Eye glowing

Bad Cop Features( these don't affect Chapter Zero Bad Cop ):
Bad Cop can react to damage based on damage type(burn damage, shock damage, acid damage, physic damage, fall damage, xen grenade damage, bullet damage(depends on hitgroup))
Bad Cop can react to damage based on attacker(Clone cop, zombie, zombine, antlion, temporal headcrab)
Bad Cop has taunts, that he speak after killing an enemy(Antlion, headcrab, zombie, fast zombie, zombine, poison zombie, zombie on fire, Lost soul, Bullsquid, baby bullsquid, rebel, rebel jumper, mid-air rebel, rebel using crossbow, vortigaunt, Advisor, Hunter, speaking NPC, Xen NPC, HEV zombie, Pit drone, using shotgun, NPC on fire, headshot, big NPC and generic)
Bad Cop has different alert phrases, based on enemy(regular, big enemy, Advisor, Clone Cop)
Bad Cop has squad( NPCs, that can join squad: Combine Soldier(Regular/Dirty/Snowy), Shotgun Soldier(Regular/Dirty/Snowy), Combine Elite(Regular/Dirty/Snowy), Prison Guard(Regular/Dirty/Snowy), Prison Shotgun Guard(Regular/Dirty/Snowy), Hunter, Combine Assassin)
Bad Cop can bleed if has low health(and reacts on health recover)
Bad Cop has 2 variants(boss and regular(use settings to turn boss Bad Cop)
Bad Cop can make EZ2 rebels surrender
Bad Cop can disarm rebels and player
Bad Cop has unique dialogue with some NPCs(if dialogue wasn't started by Bad Cop. Affects: Advisor, all metrocops, all combine soldiers and prison guards.)
Bad Cop can throw SLAM, regular frag grenade and Xen grenade
Bad Cop can comment his low health(phrase will be different if Bad Cop has a squad)
Bad Cop uses more gestures if has a squad
Bad Cop can react on removal/death of squad member or of the whole squad
Bad Cop's squad members won't follow player
If possible squad member is already following player, then Bad Cop won't take player's squad member

Advisor has soundtrack
Advisor can pin player can pin player to a close position if player is too far, or isn't visible
Advisor can throw object and uses holding/throwing animations based on object's position and mass
Advisor has 7 phases, after each phase Advisor checks for new objects and increases minimum object mass(if Advisor can't detect any object that has more mass than minimum mass, then it'll try to discrease minimum mass)
Advisor can do "mind blast"(with almost all respectful effects) after entering major phases(1, 3, 5)
Crab Synth can shoot while moving
Crab Synth takes more damage if taken under belly
Crab Synth reacts to combine balls the same way as Striders
Crab Synth can charge
Mortar Synth can kill itself and allies using projectils
Crab Synth, Mortar Synth and Advisor has low health effects
Combines can kick obstructions out of their way
Combines can move out of player's way
Combines and metrocops can use manhacks
Player can give weapons, batteries and ammo to combines
Dirty combines has darker eye glowing
Snowy combines emit snow sounds on steps
Chapter Zero Bad Cop has unique dialogue with some NPCs(if dialogue wasn't started by Bad Cop. Affects: Advisor, all metrocops, all combine soldiers and prison guards. Male Metrocops are kinda mean to him)
Post Credits Bad Cop is friendly to EZ2 Vortigaunts
Post Credits Bad Cop is friendly to Clone Cops
All Bad Cops can switch weapons(and all of them has different weapon sets)
EZ2 characters have health regeneration(Scar-Zero(Regular/Shotgunner/Prison Guard), Bad Cop(if he isn't boss))
And other features from Entropy : Zero 2 1.7.0 version!

Settings:
Tool Panel >> ZBase >> Limakenori >> EZ2 Combine

Enjoy the (S)NPCs!

Credits:
Valve - Half-Life series and some assets.
Entropy : Zero 2 Team - assets
Xdxdxd - Dirty NPCs, snowy NPCs, Scar-Zero variants,
Nuke - Custom melee attack and custom death animations for Crab Synth
Zippy - ZBase.
C0Mb0STR3Kx20 and Limakenori(me) - coding, models, materials edits.
Tags: Headcrab Alien Zombie Xen Race X Monster fish NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character
Discussões Populares Ver todos (1)
113
1 de set. às 6:10
AFIXADO: (EZ2C) Bug Reports
Limakenori
134 comentários
Limakenori  [autor] 13 de out. às 21:47 
Remove "Half-life Resurgence on ZBase" addon. It's a stipid April fools joke.
Angry Shredder 13 de out. às 21:07 
For some reason whenever I try to spawn in the NPCs I keep getting the male civilian character instead of the expected NPC.
emanuel1804 26 de set. às 14:14 
when i give weapon it erros and combine dont pickup the weapon

[Entropy : Zero 2 Combine SNPCs] lua/zbase/entities/zbase_ezt_combine_soldier/init.lua:195: Tried to use a NULL entity!
1. DropWeapon - [C]:-1
2. AcceptPlayerGift - lua/zbase/entities/zbase_ezt_combine_soldier/init.lua:195
3. CustomThink - lua/zbase/entities/zbase_ezt_combine_soldier/init.lua:401
4. ZBaseThink - lua/zbase/npc_base_internal.lua:552
5. v - lua/zbase/sh_hooks.lua:159
6. unknown - lua/includes/modules/hook.lua:96
Gabriel ML 16 de set. às 14:05 
Is there anyway do deactivate the eye-glowing? or i just have to get used to it?
Limakenori  [autor] 8 de set. às 9:31 
I don't think that it'll be fixed any time soon.
dosh.ivon 8 de set. às 9:28 
Do you think Metrocops animation will be ever fixed?
Combine Ordinal 8 de set. às 9:26 
Oh okay…
Limakenori  [autor] 8 de set. às 9:25 
No.
Combine Ordinal 8 de set. às 9:22 
Wait will there also be a combine dropship by chance?
Ядерный Таракан 7 de set. às 18:25 
https://steamproxy.net/profiles/76561199203946408/screenshot/2385306995766988960/
А что случилось с анимациями метрокопов и солдатов?