RimWorld

RimWorld

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Better Infestations (Continued)
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Mod, 1.5, 1.6
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945.665 KB
9 Jul, 2024 @ 6:48am
21 Sep @ 7:04am
6 Change Notes ( view )

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Better Infestations (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
547 items
Description
Original mod by Machine
https://steamproxy.net/sharedfiles/filedetails/?id=1319614331
If the original author requests it, I will remove this update.

Github:
https://github.com/Zaljerem/BetterInfestations

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Fixed:
1. Amusing as it sometimes was, insectoids no longer haul their meat to your stockpile.
[This still seems to occur, unsure as to why. Something hardcoded in the Butcher job perhaps. Looking into it.]

2. World map infestations are now functional again - they may need a review, some tuning.

Increased infestation chance (that's what we're here for, right?) - I will hopefully add the chance as a mod setting
Lowered min days until refire - also another possible mod setting

And yes, before anyone asks: I will certainly be looking at compatibility/synergy between this and Vanilla Factions Expanded - Insectoids 2 - I haven't really played it at all yet

Tested with:
Improved Insectoids (Continued)
Insectoids Evolved (Continued)

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Original mod notes (1.4):

This mod changes almost everything about infestations, the way they produce and insect behavior.

Features:
Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves. If you build in a cave, that area will be less likely to get an infestation. The new dev mode draw infestation chance cell finder highlights all the areas the bugs will most likely spawn at.

Group AI for insects: When a hive spawns it will have 2 groups, 1 defending and 1 offensive. The defending group takes care of the hive. They butcher carcasses, maintain the hive, dig rock and attack intruders. As the offensive group grows in strength it will determine when to hunt and they seek out food, corpses, animals and pawns! They bring back the food to the hive for the colony workers. After the hive reproduces it will unlock more offensive groups, up to a maximum of 3 groups. All insects like to sleep during the day and are active at night.

Queens: When the defending group has spawned enough takecarers the hive has a chance to spawn a queen. The queen is another member of the defending group but has an additional job, creating more hives! Not only can the hives reproduce on their own, the queen can assist the expansion. Every few days it will journey to an area on the map to spawn another hive. The queen also gives a 30% spawnrate time reduction bonus to all the groups of the hive the queen is a member of. The hive can only produce 1 queen so if you kill it the hive loses its bonus and can't spawn another one but the other hives can produce their own queen. Multiple queens can be active at the same time.

World Map: There are insect hive colonies all over the world and some will naturally appear over the course of the game. The colonies there are matured and numerous. Sometimes you might find valuables from the corpses of pawns that strayed too close. Wiping out infestations around the world makes no difference to the infestation events however. They are intelligent but not sentient. You can also get raids from insects seeing as they are now a growing problem on the planet and they cannot be defeated, only suppressed.

The insects can surprise you. They can dig through rock to get to areas they need to hunt and are very adaptable. You can't build them in. Fires can be beaten out. They will occasionally chew your power conduits if they are near a power source. Attacking one of them draws their entire group in. They are highly aggressive. Things can spiral out of control very quickly if you don't contain them.

98 Comments
VerdantVulpine 21 Oct @ 8:58am 
Am gonna try and make a patch for vre insectors, so that the insectoids don't attack pawns with the germline evolution gene.
Zaljerem  [author] 20 Oct @ 5:28pm 
The 1.6 source is off the root of the github, the one in the 1.5 folder is basically archived.

Look under "Source/BetterInfestations"
ddkbook 20 Oct @ 5:12pm 
Do you have the 1.6 equivalent to 1.5/source anywhere within the mod files? I'm working on a mod which does something slightly similar with AI, and I'm curious about how you solved some specific issues related to lord jobs and assigning pawns to lords but I can't locate the source for 1.6
VerdantVulpine 20 Oct @ 1:57pm 
Thanks!
Zaljerem  [author] 20 Oct @ 12:27pm 
Thank you! Any and all updates/fixes/improvements are gratefully accepted!
Keshash 20 Oct @ 12:26pm 
thanks!
Zaljerem  [author] 20 Oct @ 11:53am 
VerdantVulpine 20 Oct @ 11:20am 
I second keshash, is there a github for this mod?
Bazalisk 14 Oct @ 1:30pm 
Bugs hauling meat to your colony stockpile is just the insectoids feeding their livestock...
VerdantVulpine 10 Oct @ 2:17pm 
Is there any update on the vre insector integration?