RimWorld

RimWorld

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Vanilla Weapons Expanded - Heavy - Reloading Patch (Continued)
   
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Mod, 1.5
File Size
Posted
238.158 KB
6 Jul @ 10:19pm
1 Change Note ( view )

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Vanilla Weapons Expanded - Heavy - Reloading Patch (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
439 items
Description
Original mod by legodude17
https://steamproxy.net/sharedfiles/filedetails/?id=2364527746
MIT License; all the same, if the original author requests it, I will remove this update.

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Original mod notes (1.4):

Changes the heavy weapons added by Vanilla Weapons Expanded - Heavy to use reloading with resources rather than a durability system.

Requires Vanilla Expanded Framework.

---Stats---
Autocannon: 82 Shots Per Magazine, Needs to be reloaded with 1 Steel per Shot
Handheld Mortar: 5 Shots Per Magazine, Needs to be reloaded with mortar shells (Note: Pawns will not reload the handheld mortar on their own, they must be ordered to do it. This is so that you can choose which shells you want them to fire).
Heavy Flamer: 10 Shots Per Magazine, Needs to be reloaded with 8 Chemfuel Per Shot
Swarm Missile Launcher: 20 Shots Per Magazine, Needs to be reloaded with 1 Swarm Missile (New Item)) Per Shot
Uranium Slug Rifle: 10 Shots Per Magazine, Needs to be reloaded with 4 Uranium Per Shot

---Items---
Swarm Missile: Crafted from 10 Steel and 5 Chemfuel at the Machining Table

---Credits---
Oskar Potocki and Co.: Vanilla Weapons Expanded - Heavy
legodude17: Code and Idea
Madman666: Swarm Missile Texture
ISOREX: Preview image
4 Comments
alonlystalker 10 Jul @ 9:34pm 
yay! thanks!
Chains 8 Jul @ 12:05pm 
Thank you king
Euterpe 7 Jul @ 10:28am 
did you fix the original issue with the mod? for context, things had been broken on the framework side where pawns that should spawn with ammo in their inventory did not, causing them to never be able to reload.
TracerFoxTEK 7 Jul @ 7:06am 
Awesome work there friendo!