Serious Sam 4

Serious Sam 4

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Content: Maps
File Size
Posted
758.684 MB
6 Jul @ 7:13am
1 Change Note ( view )

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Description
Try not to trip

{PROJECT UNIVERSE}
A psychedelic journey with no purpose. Just developer testing it's abilities to create something deeply colored, as well as checking how lightmaps work without terrain on Serious Sam 4's Engine.

[GAMEPLAY}
Linear style, there are no main characters in this world but you or your coop buddies against Mental's horde.
Enemy placements are tricky, heavily recommended to play this on Serious only when you can predict on where the enemy will spawn, otherwise you'll struggle but it's up to you to organize your play sessions.
Recommended First Time Session: On Normal Difficulty
Length: 48 Minutes if not less or more (Depends on player's pace)
3 Maps, 1 map is just the intro

{ISSUES}
-Sudden FPS drops if played on 4k and Maxed Out Settings. (It's hard to fix that because my hardware is worn out and it even struggles on Vanilla maps as well as other people maps.It's just the level's scene complexity containing far too many models and requires different approach which would require a whole map rework at a cost of level looks.

-Map is demanding. (Tested on RTX 3080MaxQ + 4k TV Monitor as well as maxed out ingame settings. It drops to 19FPS for me. Only difference i saw is by playing on Medium Settings which is what i recommend playing to.

-No AI Nav Mesh. (Maps are far too complex for my hardware to calculate. Immediately gives Memory limit issues so sorry about that. It means Enemies will walk into rocks.

-Floating Models or misplaced Cliffs. (Due to scene's complexity i had to reduce the amount of models get to be in place.) If i worked at my possible pace i'd have put over 20k models just to make it even more detailed but sadly this Engine is more meant for basic environments.

-It's easy to get stuck on a rock or on a lifted floor as well as walking off the level. (Maps are composed of not terrain but models like Cliffs and Plants. Specifically in Level 2 i added barriers to prevent player from falling off the game area. There are bound to be barriers which are misplaced thus causing you to walk off the edge. (Tread carefully)

{THEME}
Sci-Fi, Space, Void

{TRACKS USED}
Nibana - Our Eyes
Equestria EP - 02 Back To The Moon
LXST CXNTURY - BLOODY TEAR
LXST CXNTURY - DISTORTION
LXST CXNTURY - NEVER EXISTED
LXST CXNTURY PULSE
LXST CXNTURY - SPACE ATTACK
Asura - Golgotha
SKELER - PALE LIGHT

{SUPPORT}
I make no profit out of this project. It's made for your entertainment. If you enjoyed playing this consider leaving a Rate Up as it'll motivate me to keep on going forward with future projects.
5 Comments
Dizellfest  [author] 7 Oct @ 11:20pm 
@RICK Sorry for inconvenience. Since the map is composed out of models and not terrain to give it deep detailed look it only means that its gonna be unstable. Rendering navigation for the Enemies is almost impossible due to complexity of the map. Lags happen due to many models spread out as terrain and background as well. Trust me the Optimization work was there but its not enough. Serious Engine is simply too unstable when it comes to model work that acts as part of terrain. Glad you played this, glad you put a comment. Thank you for playing and again sorry that you had these issues.
RICK 7 Oct @ 1:03pm 
If it weren't for the lags and the kamikazes constantly getting stuck, it would be great. That's why I give it 4.5 out of 10.
AlcoholicFemboy69 9 Jul @ 6:06pm 
yes i enjoy your psychedelic maps!
Mike Uchiha 7 Jul @ 5:31pm 
please do more drugs maps <3
Mike Uchiha 7 Jul @ 4:30pm 
finaly map dont lag but little drops