Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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LEGENDARY EMPIRES HD (Submod) - Imperial Romans replace all Reforms
   
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Tags: mod, Graphical
File Size
Posted
Updated
139.601 MB
4 Jul @ 1:55am
10 Jul @ 10:06am
10 Change Notes ( view )

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LEGENDARY EMPIRES HD (Submod) - Imperial Romans replace all Reforms

In 1 collection by Fedor von Bock
Rome II Remastered
33 items
Description
This mod replaces all early Roman units with the Imperial Roman look.

For everyone who is bored of waiting 300 rounds until the AI ​​perhaps implements the reforms. For those who prefer the more professional look of the Roman cohorts.

For example, the First Cohort is replaced with the appearance of the Eagle Cohort, the Praetorians with the Praetorian Guard, the Hastati and Legionnaires with that of the Legionnaire Cohort, and so on. The Centurions will also be visually adjusted.

The Legendary Empires HD mod is required, the models are not included in my mod.

I have also severely restricted the recruitment of mercenaries and auxiliaries in my mod, also for those like me who are annoyed that the Roman AI and other AI faction armies consist almost exclusively of mercenaries.

Edit: Addet more Variations of the Centurions and addet Lorica Segmentata to some

- I have now also adjusted some Greek units that did not yet used the armor from Greeks HD, especially Massillia. Therefore "Legendary Empires HD - Greeks" is now also required, as my mod will not work without the assets. Please make sure that my mod is loaded to the top of the HD Empire Rome/Greek
7 Comments
Warthog and Co 8 Jul @ 9:14am 
how is adding submod not enough it literally means its a submod of this mod to give the appearance of the moddded imperial legionaries to early roman units
Izuru Alexandros RÆ 5 Jul @ 8:02am 
thanks, adding "submod" is enough.
Fedor von Bock  [author] 5 Jul @ 7:42am 
I added now "Submod" in the Titel
Fedor von Bock  [author] 5 Jul @ 7:36am 
@Izuru Alexandros Rae Yes, you're absolutely right, I'm very sorry, I didn't think anything of it. However my mod won't work without your mod, I hope that's okay. If you want me to change the name, let me know. It was just important to me that there is a reference to your mod so that people know that it's not a mod for Vanilla Reforms
Izuru Alexandros RÆ 5 Jul @ 7:25am 
Hello, I am interested in the idea of ​​your mod, I would just like you to consult with me first next time before publishing a mod with the name of my mod, since it could generate confusion.
Fedor von Bock  [author] 5 Jul @ 12:52am 
@Mortach of Blood You can just open the modfile with pfm and delete the Main_units table, then all limits are gone, if you want only the reforms thing
Mortarch Of Blood 4 Jul @ 11:49am 
Can we have a version without the merc changes? I prefer that they use at least some rather than none :(