Arma 3
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Operation Absolute Justice Part 1
   
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis, Stratis
Tags: Tag Review
File Size
Posted
15.068 MB
2 Jul @ 6:48am
1 Change Note ( view )

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Operation Absolute Justice Part 1

Description
Description:
A simple Arma 3 campaign, Play the role of a CSAT infantryman by the name of Mohammad Nazari and take part in Operation Absolute Justice.
The story follows my other campaing's story operation Rising fire however you can play it without playing Rising fire and not get confused.

Story:
In the year 2040 a CSAT naval vessel by the name of IRIS Ghadir was sunk by a New Altian Army fighter aircraft under mysterious circumstances. In response to this crime CSAT officials only promised one thing, that they would deliver absolute justice to the Republic of Altis and Stratis and then so begins Operation Absolute Justice . . .

Features:
-9 missions
-Helicopter, Aircraft and infantry based missions.

-Do take note that when making this campaign i did not take realism as an important factor and the missions were made to be more fun to play rather than being realistic however it is more realistic than my previous campaign.

-I do apologize for the silly grammatical and vocabulary errors since English is not my main language. I Hope that you enjoy the campaign.
14 Comments
Iliy  [author] 7 Aug @ 5:27pm 
@honger I understand, i have to test it out for the newer missions that i'm making, thanks you for your suggestion. :steamhappy:
honger 7 Aug @ 10:16am 
@Iliy Ah well I have never experienced this very bug when I was making my own stuff, I don't use any AI altering mods either so I assumed this must have been something on the scripting side. I managed to go through the mission anyway so that was not a problem at all. If it helps in any way, the squad leader got stuck once he stood near a corner of that white building in Mike 26. Perhaps moving the waypoint further away from that building would help
Iliy  [author] 7 Aug @ 8:14am 
@honger I have not experienced this my self however overall that is how Arma AI is unfortunately and a mission restart might be required annoying as that might be, i'll look in to it. Thank you for playing the campaign.
Iliy  [author] 7 Aug @ 8:12am 
@Slender thank you for playing the campaign, im glad you enjoyed it, i'll be looking to improve it in the second part of the story.
Iliy  [author] 7 Aug @ 8:10am 
@onestar thank you for your guidance , i'll look in to it for my future work.
honger 2 Aug @ 5:35am 
in the mission Good Morning Stratis, after capturing Mike 26 the squad leader would not move while the waypoint was pointing to the Maxwell camp. AI seemed to follow me though, so I managed to drag them to the next objective but the leader would keep calling them to regroup, don't think this was planned.
Slender 12 Jul @ 11:21am 
1 more thing: i could have played with lushify mod. I forgot this one ...
Slender 12 Jul @ 11:11am 
SAHUSA the nice last phase was fenomenal. When i exploded those bastards on the second mission and said "task complete" i raised my 2 arms up. I'd like to have kept exploding those bastards out: i'd love more missions in that phase. Also, u did well the debriefing of last phase, samurai style, huh ?
In second phase the white aim cross desapeard to the rest of the campaign - it was nice.
Slender 12 Jul @ 8:22am 
"Night time Raid": this part was awesome - with those milsim mods even more. - I felt like playing a phase made my Bohemia Active, congratulations.I could have better experience if i used that "BettIR (Legacy v0.2.1)" but ok, that had an amazing start.
Slender 12 Jul @ 3:21am 
Theres a "-l-" on the middle of my screen: this isn't realistic. After the scape from the island, in the next deployment, the bots are too bad: - im not sure if they were bad at first one. - he looked at my face shooting for 5 seconds with, like, all bullets in the mag and didn't kill me. Another one: in this second deployment the infantry moves to the 2 frist missions ON THE MAIN FUCKING ROAD. Fucking helicopters landed when people were at recon towers and the enemy seems be in a completly surprise situtation: isn't realistic.
So, i stopped the RUSH to the second base - becuse i died for first time in the campaign - and will put some mods that might help anyone get more immersive gameplay:
Enchanted Soundscape, BloodLust, Bullet Casings, Bullets_Hit, Imapct, Improved Game Sounds, Improved Melee System, Project Injury Reaction(PiR), Splendid Smoke Rework. All here-> {LINK REMOVED}