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[CHW]USS Kidd(DD-661) Fletcher Class Destroyer
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Type: Content, Spawn
Category: Gameplay, Vehicle
File Size
Posted
Updated
46.591 MB
30 Jun @ 2:48pm
1 Sep @ 6:35am
11 Change Notes ( view )

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[CHW]USS Kidd(DD-661) Fletcher Class Destroyer

Description
[ko-fi.com]



Fletcher Class Destroyer

Post-August 1945 USS Kidd Modification

Armament:
  • 5 × 5 in (127 mm)/38 caliber guns
  • 14 × 40 mm Bofors AA guns (3 x 2, 2 x 4)
  • 12 × 20 mm Oerlikon AA guns (6 × 2)
  • 5 × 21-inch (533 mm) torpedo tubes with Mk15 Mod 0&3 Torpedoes (1 × 5)

    Torpedo Tubes is very easy to use: Aim with buttons inside the blast shield or directly as TABS Turret(u need to press R about 11 times inside ship), then arm torpedo and press button at the back of launcher, enjoy!


    DO NOT MOVE WEAKMETAL VERSION, ITS ONLY FOR DESTROYING SHIP FOR CLIPS


    Features(see images):
  • Smoke from tubes(black if engine damaged)
  • 2 Ammo Racks and 5 Magazines with ammo inside(to sink the ship u need to destroy ammo racks inside hull)
  • Sink Mechanics after ammo rack explosion
  • Torpedo Tubes(with manual reload)
  • Boat Cranes
  • Lights
  • Some Interior
  • High Performance for this size ship(about 70 fps with my Ryzen 5 5500)
  • A lot of Weapons to play with
  • Engine Sounds
  • A lot of TABS Parts to destroy!

    If u found bug, or want to ask question - join my discord









    [discord.gg]

    [buymeacoffee.com]

    (tags for steam) ship,warship,destroyer,boat,artillery
64 Comments
British Commander 21 Sep @ 9:27pm 
piloting it is great blowing it up hurts my gaming laptop but totally worth it
MAX 13 Sep @ 3:26pm 
chaoshunter, you are a true god
ChaosHunter  [author] 3 Aug @ 9:45am 
Added "AutoPilot" console (search near lights buttons or on the bridge) REMEMBER! If u activated AutoPilot, and after that console destroyed, ship will continue moving!
ChaosHunter  [author] 1 Aug @ 6:15am 
@Sledrider19 thats was a bug, thx for reporting. now fixed, check again :)
Sledrider19 30 Jul @ 11:49am 
i dont see a button that says fire
ChaosHunter  [author] 29 Jul @ 11:27am 
@Sledrider19 u press button on torpedo tube("fire") and nothing happened?
Sledrider19 28 Jul @ 10:24pm 
idk if this is a mistake on my part or theres something wrong with the torpedoes but i cant seem to fire them
ChaosHunter  [author] 10 Jul @ 6:51am 
@jack_4654 1st: i can make way better model with more mechanics with own model. 2nd: i dont have time to do this. i have projects rn to do:)
bjorn 9 Jul @ 5:36pm 
what im trying to say is, what if you asked the guy who made it for perms to use it (which he'd probably give because its just a 3d scan, no actual effort put in to make it), converted it into a vehicle, polish it up a little and made the guns and stuff work with tabs. not something you have to do, just something i think would be kinda cool for the future and wouldnt take as long as the other stuff to make.
ChaosHunter  [author] 9 Jul @ 4:07pm 
@jack_4654 im not author of trawler, and u can see uss kidd dev process in my discord channel. but I probably didn't understand what you were trying to say:(