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Signaler un problème de traduction
( (desired resolution width) * (desired resolution height) ) / ( (current resolution width) * (current resolution height) )
so in their example for 960x544 we have
(960*544) / (1920*1080)
which turns into
522240 / 2073600
which is
0.2518518518518519
and
sqrt(0.2518518518518519)
is
0.5018484351393873
or when rounded down could be shown as
0.5
you need to find
sqrt(multiple of total number of pixels over your native resolution, so 2 for 2x, or 4 for 4x etc)
--note--
what most people assume is 2x is 2x each side, or 2 squared, aka 4x
which is why a multiplier of 2.0 gives 4x the total number of pixels
and why ~1.414214 is 2x
i lowered the resolution to 800x600
But when i launched the game, my resolution didnt change at all