Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Serious Melee Sounds is mentioned in the mod conflicts, please look at that first.
My mod doesn't have new melee sounds however I'm planning on releasing an update with new melee sounds soon, you can run both for now but it'll eventually lead to unnecessary errors.
Thank you for the report, do you have a mod that touches any bullet impact sounds specifically the one for deflects against metal? Also it'd be helpful if you could tell me your game version
My mod should be overwriting the original path but it seems it can't find the original path.
This is either because original game files have been modified or another mod is overwriting the path to the clip folder before mine does = mod conflict.
You'd do me a huge favour if you could launch the game with just RSE at the end of your mod list and tell me if that fixes this error if you haven't done that already.
Verse.PatchOperationReplace(xpath="/Defs/SoundDef[defName="Deflect_Metal"]/subSounds/li/grains/li[clipFolderPath="Impact/Deflect/Deflect_Metal"]/clipFolderPath"): Failed to find a node with the given xpath [End of stack trace]
I actually use both all the time, it runs completely fine.
You've done well, even if I only heard the sounds through the video for now!