RimWorld

RimWorld

346 ratings
New Anomaly Threats
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Mod, 1.5, 1.6
File Size
Posted
Updated
12.772 MB
24 Jun, 2024 @ 3:51pm
25 Oct @ 12:07pm
41 Change Notes ( view )
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New Anomaly Threats

In 1 collection by GoGaTio
My mods
8 items
Description
About
This mod adds new entities to Anomaly DLC. They all are in fact threats, but some have useful abilities or benefits.
There also one new research, new incidents and Void Awaikening ending addition.
Codex entries:










!!!1.5 is patched for CE, 1.6 CE patch is unstable, since CE updates a lot!!!
Report any issues in dicussion or comments.

Feedback
If you want to help with translations write in comments and i will accept your translation, because for translating is a llarge amount of work.
If there any bug or issue also write about it! (If it is bug, please add log with errors or other info)

Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
Mechanoid Upgrades - if you want to make your mechanoids even better
Popular Discussions View All (6)
5
16 Oct @ 5:33am
PINNED: Bug report
GoGaTio
30
18 hours ago
Suggestions and new entities ideas
GoGaTio
14
28 Apr @ 1:06pm
About anomalies(spoiler)
GoGaTio
215 Comments
Victoria on Fire 26 Oct @ 8:08pm 
Indeed, rusted armies are nonstop. I do have rusted entities contained on base though... Are they trying to rescue it? That's actually pretty cool if that's what it is.
GoGaTio  [author] 26 Oct @ 1:38pm 
@apollodown do you have rusted mass or other rusted entites contained on your base?
apollodown 26 Oct @ 1:16pm 
as others have said, the rusted army raids are nonstop.
Big Bee.png 16 Oct @ 3:54pm 
Excellent mod, albeit a little bit buggy with Rusted Infantrymen not actually doing a lot of work they had queued, like just standing in front of a tree instead of chopping it down or not always attacking. Rusted Stormtroopers dont have a working message on creation.

I would really like to see more lore and more expansive descriptions for them because they're very interesting. Cool aesthetics and concept.
GoGaTio  [author] 15 Oct @ 6:35am 
@Nut seems odd, will look if there any issues on my side
Nut 15 Oct @ 6:26am 
The Rusted Army raids seem to be too common after first discovering them. Nearly every raid I've gotten since has been them. Is this intentional? I adore their design and theme, they fit right in to Anomaly, but I'd like to see other raids as well.
Taocayo 5 Oct @ 4:00pm 
Bile serpent is not supported by combat extended yet.
blackfolder42 5 Oct @ 1:29am 
It’s not entirely clear why, but when a downed Collector is left lying on the floor inside the gravship without being restrained, the gravship fails to land.
Victoria on Fire 30 Sep @ 1:52pm 
Is there a way to disable Rusted Army Raids? I like them but all of my raids seem to be rusted army raids now and I'm hoping for a bit more diversity.
Dr. Uncredible 30 Sep @ 10:03am 
Aaand there is. Wow, sometimes I'm just three idiots in a trenchcoat. Thanks man! Really enjoying your work!