Tabletop Simulator

Tabletop Simulator

26 ratings
Pokémon Master Trainer UE: Sinnoh (All Gens & Scripted + 3D Animated Models)
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Type: Game
Game Category: Board Games, Family Games
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 180+ minutes
Language: English
Tags: Pokemon
File Size
Posted
Updated
5.862 MB
23 Jun @ 5:23pm
8 Oct @ 12:22pm
18 Change Notes ( view )

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Pokémon Master Trainer UE: Sinnoh (All Gens & Scripted + 3D Animated Models)

Description
A mod adapting Pokémon Master Trainer Ultimate Edition (by Deikkan) for Gen IV Sinnoh map.

- Fully scripted
- Gens 1-9 Pokémon
- Gens 1-9 Gym Leaders
- including Dynamax & Gigamax!
- Almost every Pokémon has a model
- Optional features include: Dual Type Effectiveness, Pokécoin economy system, Chaos Gym Leader system





Please report any bugs you encounter and we'll try to fix them ASAP. We're also working on doing the other maps as well, so expect those to trickle in over time :)

- Big thank you to the original creator Deikkan for his amazing work.
- Credit to the scripted version (by arukh & neko) for inspiration as well since it was used as a baseline for the codebase.
- Another huge thank you to Isutton007 for his incredible work in creating all the tokens, cards, splash art, etc. that we used in this mod. We've been working with him a lot on balancing and minor adjustments. Honestly, he has helped with so much for these mods that it would be too long of a list for here. This isn't really possible without his efforts.
- Badge icons were created by JorMxDos[www.deviantart.com] on Deviant Art!

Big thanks to the following people for their assistance in tracking down a ton of bugs:
- Kyruya
- Warden
- Curioplex
- Ramonsitos
- KyeNoel
- Dracobob
- Kaef_Wuf

Big thank you to the following authors and their mods that we used the models from. Check them and their mods out here and give them a thank you:
Multhor, Pokemon Gen 8 Models Here!
Mentize and Cerotidinon, Pokemon Master Trainer 3D (7 Generations) Here!
DjangoBot, PTU Models Here!
Harunee, Legends of Sinoh: Gen 9 Models Here!

Have fun!

Join the official Pokémon Master Trainer Discord Server![discord.gg]

The codebase can be found here[github.com].
11 Comments
Allen Degenerous  [author] 17 Aug @ 5:00am 
@Paxbaldur: I suggest posting these in the Discord. I don't understand most of these and will need more info to understand your complaints.

https://discord.gg/kU9XD7tXAV
Paxbaldur 17 Aug @ 12:46am 
recalling pokemon bugs out at times vs wild pokemon when you would win regardless of die roll (usually when the pokemon uses a super effective move and you don't use a weak or effective move). Not bugs but some major issues on ruling questions and requests Extreme lack of poison type moves with poison effect on evolved poison types please add more (a request not a bug), rules do not clarify when cards can be played during ones turn and have been only settled by a house ruling (you can't use an attach card after you've moved, you cannot use an action card during the end of your turn or after explored, permanent cards are placed to your side as soon as they are gained (as there is no place to put them on the player card.). These are all things we found before the 3d model update and they seem to persist. I hope these all help in some way.
Paxbaldur 17 Aug @ 12:44am 
There is pokemon in the Pokedex which do not have tokens (please add the tokens to the custom unused Pokemon to fix) certain pokemon lack reason for evolution and are universally worse than their pre evolved counter parts (example combuskin) please rebalance. Certain pokemon moves do not have the same stat as other pokemon from later generations or counter parts. Example hyper beam being a 3 and a 4 on 2 different reggies (please elaborate on which it is supposed to be). the counter Tm card has the * symbol when it should have the 90° arrow symbol. Stealth rock effects rock type pokemon despite only being on rock type pokemon or pokemon which suffer its effects. Sleep does not have a limit on number of uses and seemingly stacks infinitely with the auto battler (please rectify if not intentional we have trivialized fights using it).
Paxbaldur 17 Aug @ 12:44am 
Megas do not load in with dynamaxs example if a mega generation was selected the gigantimax if it was selected after will overwrite them and vice versa recommend adding both as a choice evolution system and a back button to reverse this. If the game rewinds at any point due to a battle occuring the game bugs. If a gym leaders token is taken at any time while the gym battle is going and the play recalls their pokemon the game will bug out.
Allen Degenerous  [author] 1 Aug @ 4:51pm 
@Mechoos: I was not able to reproduce this. I used the Random Starter option after choosing a color and without choosing a color. Can you provide any more details so I can troubleshoot this?

Not sure if it helps you, but if you use the Random Starter options, you should not even see a "Start Game" button. It auto-starts after the setup is chosen.
Mechoos 1 Aug @ 12:27pm 
When you choose the "Random starter" option, there is an error in the script preventing the "Start Game" button from appearing.
Emrick Devourer of Cheese 7 Jul @ 2:27pm 
You have just convinced me!

I played Master Trainer YEARS ago, and absolutely loved it. Have never seena reasonably priced copy lmfao!
Allen Degenerous  [author] 7 Jul @ 2:13pm 
As long as you have fun, I don't mind how you play. :)

When you start the game, you click a Start Game button that asks you what Pokemon gens you want to use, which rivals and which gym leaders. So if you want to play this map in its purest form, you just set it to Gen IV only / Gen IV and Sinnoh.
Emrick Devourer of Cheese 7 Jul @ 1:54pm 
Oh you can do that? Okay. I mean I ain't going to say anything negative about the project. Just gonna keep bashing those modern-mons.
Allen Degenerous  [author] 7 Jul @ 1:50pm 
@Emrick: if you want to play like that, disable the other gens. I'm not going to restrict people.