People Playground

People Playground

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JMC's SCP Megapack [UPDATE 3: SCP-939 Rework and more!]
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10.338 MB
23 Jun, 2024 @ 7:43am
10 Feb @ 2:33pm
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JMC's SCP Megapack [UPDATE 3: SCP-939 Rework and more!]

In 1 collection by JMC
JMC-Mods
18 items
Description
Adds A LOT of working SCPs with their anomalous properties and powers! (as well as some other scp related items)

My Discord: https://discord.gg/NY9NdGs388

ALL SCPs THIS MOD ADDS:

SCP-002:
SCP-002 is resembles a tumorous, fleshy growth with a iron valve hatch on one side that leads to its interior. It has the power to convert organic matter into new furniture by trapping the entity inside in a very cruel and mysterious process.

SCP-009:
When SCP-009/Red Ice is in contact with any Entities, SCP-009 will, through unknown mechanisms, transfer its anomalous properties to other objects and creatures. CAN AFFECT WATER!

SCP-018:
A bouncy ball with a efficeny over 100%, meaning it doesnt lose velocity when bouncing, but instead gain velocity.

SCP-035:
The SCP-035 Mask can control anyone who puts him on, but an unknown fluid causes the Host to decay over time. After 40 Seconds of Decay, the Body will also begin to get more and more damaged by the corrosive and degenerative viscous liquid. When SCP-035 damaged its Host too much, he won't be able to control him anymore and leave the Host. Then it wants a new Host...

SCP-049:
Can kill People by touching them. Has a Belt that can attach and deattach syringes. He also spawns with a Zombie Syringe attached to his belt by default.

SCP-076-1 and SCP-076-2:
SCP-076-2 is encased in SCP-076-1. When sending an activation signal via the Context menu or the F key to SCP-076-1, SCP-076-2 will awaken and leaves SCP-076-1. SCP-076-2 can summon a dangerous weapon when his arms get activated with an activation signal or F key. After SCP-076-2 is killed, he can reawaken inside of SCP-076-1. There is also a option to enable the automatic reawakening of Able inside the context menu of SCP-076-1.


SCP-079:
SCP-079 will slowly expand his hacking range and regularly start to hack any guns, explosives, machinery or androids in that area and use them to kill nearby humans. In the context menu you can open his custom menu which allows you to manually active some abilities or to make all hacked things visible for example.
This is easily the most complex scp in the mod.

SCP-096:
SCP-096 is normally passive and just cries alone, but when someone is getting too close and sees his face, SCP 096 will enter his Rage Mode after a few seconds and will hunt the Person that looked at its face with its murderous claws/hands until that Person is killed.
Dont let him wear SCP-035...

SCP-106:
SCP-106 can torture Humans by touching them and make them feel massive pain and let their Flesh rott. In the Context Menu you can activate his phase-through solid Objects Mode. Another Context Menu Button lets you spawn a Pocket - Dimension Portal which will stick to the ground and can trap Entities and Objects in it.When releasing Entities from the Pocket-Dimension they will be compleatly dead and split appart...

SCP-131:
SCP-131-A and SCP-131-B are two drop-shaped harmless entities with a big eye, which is best used to watch SCP-173.

SCP-173:
A living monstrous sculpture that when not looked at will rapidly move to its nearest target and kill them by snapping their necks, or strangulating them. Has a 3 second sleepy phase before comming active after being spawned. Ignores Immortal SCPs.

SCP-409:
Covers Entities and Objects in anomalous crystals which can transfer SCP-409's anomalous properties as well as heavily damage the affected entities after a short period.

SCP-457:
A humanoid entity made out of flames, it shrinks in size when being extinguished and can grow in size when absorbing flammable materials. Can shoot a fire-blast out of his hands.

SCP-500:
Has an ultimate cure/healing effect by reseting entities back to heir original states. Activate to pull pills out of this.

SCP-610:
The SCP-610 Virus is contained in a syringe that can easily be injected into any creature to turn it into a fleshy monster.

SCP-682:
SCP-682 aka the hard to destroy reptile is a immortal being that can adapt to damage sources. When he adapts to something, he becomes immune to it and gains some ability to use it in a deadly way. All Adatptions: Electricity, Bullets, Fire, SCP-009, SCP-409, SCP-173

SCP-939:
SCP-939 aka da dog can speak or scream like a human when activating his mouth. He can also slice people to death.

SCP-999:
SCP-999 calms people down by slowly removing their shock, adrenaline and pain. He also can cure braindamages and loves to tickle! But his abbilities can lower consciousness.

This Mod also adds other Items like SCP-049's Medical Bag, SCP-409's granite container, syringes and a lot more stuff.

On of these are the Tesla Gate Connectors which chain together to make any crazy tesla gate you could every imagine!

Also adds syringe like the adaption syringe that gives entities SCP-682‘s powers.

ALL THE NEW CONTENT IS LOCATED IN THE NEW CATEGORY ADDED BY THIS MOD.

Thanks to Chris from llama studios for letting me use their 682 and 939 texture.

hope yall enjoy :)

Popular Discussions View All (13)
87
23 May @ 4:56pm
PINNED: Suggestions
JMC
38
13 Apr @ 4:04am
PINNED: Bugs
JMC
7
15 Jul, 2024 @ 5:39am
i recognize these..
Dr. Blaup
345 Comments
why you running 18 May @ 5:13am 
Best scp Mod I've ever found
verticalduck124 7 May @ 8:18am 
id say we need the femur breaker
el plaga xd 23 Apr @ 12:39pm 
JMC when the update will come out
josaleigh 21 Apr @ 1:32pm 
peak designs
absolute cinema
JMC  [author] 15 Apr @ 10:22pm 
Probably a mod conflict
отчимус прайм 12 Apr @ 8:28pm 
scp 409 gets extingiushed when hes just standing and he cant absorb flammable objects
also his fire blast doesnt work
(o.W.n) cool tata 8 Apr @ 10:10pm 
add scp 5000
cjjonesy 7 Apr @ 8:50am 
can you please make it so scp 096 doesn't delete everything it touches
Letorz 23 Mar @ 2:04am 
Имба
Rylanplayzyt 20 Mar @ 2:12pm 
SCP-008