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It have sense. Right now, next on my list are "Field Pack", "Chest Rig", White balaclavas and the blood issue on uniforms if i'm not limited by the way the game's engine works on that. I'll add the CBRN suits to the list as well the pilots or crew overalls; all under mod's size consideration ofcourse, i belive 300-400Mb would be too much for such a humble mod.
I appreciate your suggestion. From the begining i considered to use "Ranger Green" and "Olive Drab" (also "Tan/Coyote Brown", as White/Grey/Black options), but in opossition to the mod's small size priority and the fact that those specific colors will look different from one scenario to another, i decided to use only one of each in the way it may work for most of the scenarios. So i'm using a tone of Green and Brown for uniforms and another for equipment, so i can use same equipment whatever it's dry or wet weather. I had to reduce options, sorry.
Also because of how frequently useful those colors would be, i discard "Navy Blue", "Grey" or White. Mod's size it's important for those who download a retexture mod like this one, if not, i would do it.
I'll consider to add "Grey", "Navy Blue" or a Grey version of the camo pattern in a future, but it's not gonna be soon at all to be honest; i feel there are too many basic things to add or fix before time for such consideration.
+ Added Gorka Uniform
* Fixed issue that didn't allow use the uniforms from other sides. Doesn't matter now if you are BLUFOR, OPFOR, INDEP or CIVIL, you will be able to wear any CCC Mod's uniform.
I'll keep working on the blood issue and other basic stuff from the vanilla game.
i'll be working in Gorka Uniforms and to make the blood spots visible on uniforms for the next update as soon as i figure it out how to make it work. Also i may add some other basic stuff from the vanilla game.
Random facewear apperance it's fixed just like you said. Big TY for that!
Next update will have it fixed, in this few next days.