Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dont know why, but they are not in a group to upgrade it.
The Khaak engine and the Xenon M0 Arms, to be exact.
Because if i repair the Xenon M0 Arms, the Turrets stay destroyed, and the Khaak Engine...well you can't equip any Repair Drones, so it takes ages to repair them.
One of my Mods interacted with this one.
Yes, if you have a screenshot it will help us fix the problem.
Also, I've been looking into the issue where the player's L/XL ship becomes able to teleport after capturing a Kkaak ship for a while, but I have no idea what the cause of the problem is or how to fix it, and I'm at a loss...
I've tried, but I can't reproduce the problem well.
I didn't add that functionality, so I'm sure something about the base game Khaak ship is being applied to the player's ship, but I'm not familiar with scripting, and I can't find much data about Khaak ship teleportation, or even if I do find it, it's not what I'm looking for...
I'll continue to look into it periodically, but it's likely that I won't be able to fix it right away...
I should be able to upload an update to the mod that alleviates the issue of there being too many M0s and disables the collision detection for the Khaak ship's engines sometime today.
I'll be doing some testing before then, so please wait a while.