RimWorld

RimWorld

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ↁ Elves (Continued)
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Mod, 1.4, 1.5
File Size
Posted
Updated
12.082 MB
21 Jun @ 6:56pm
8 Aug @ 7:08pm
9 Change Notes ( view )
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ↁ Elves (Continued)

Description
This is an updated version of ↁ Elves mod.
I will remove this mod if the original author requests it.
This mod has been tested in heavily modded game with no issues.
Github: https://github.com/MisterM-1951/Elves-Continued-

Q&A:
Q: CE?
A: Sadly, no.
Q: Some things are very unbalanced in mod.
A: I know, but I won't change anything because I just updated it.


Original description:
Adds 3 elven factions to the game.

Features
- Player faction
- Wood Elves Faction
- Shaman armor set (Female)
- Bladedancer armor set (Female)
- Hunter armor set (Thin, Male, Female)
- Stag knight armor set (Thin, Male, Female)
- Spear, Sword, Greatsword, Staff, Shield, Longbow, Greatbow, Recurve bow, Axe, Greataxe
- Ancient deer animal
- 6 Tattoos
- Ears cosmetic gene
- Wood Elves xenotype
- Base scenario to edit

Recommended mods (not required)
- [CAT] Show Hair With Hats or Hide All Hats (To show hair)
- Giddy-up! Core
- Medieval Overhaul
- RimFantasy - Medieval Overhaul Edition
- Music Expanded Core
- Malang Bodies
- Vanilla Textures Expanded - [NL] Facial Animation
- [AP] Hunting Meme
- [LTS]Furnishing

TODO
- Utility items (Herbal medicine pouch, Quiver, etc.)
- Expand apparel options
- Expand weapons options
- Armor for Ancient Deer

Updates
- Created 3 research projects for each faction
- Merged Bladedancer helmets
- Fixed Gold cost
- Added Dark Elves and High Elves
- Added hostile Wood Elves faction
- Added milk and wool to animals
- Moved cloak to different layer
- Added new bow
- Updated some descriptions
- Added new weapons
- Added/changed some apparel
- Added faction icon
- Fixed map trading
- Separated breastplate pauldrons

62 Comments
Zaphiel 8 Sep @ 1:46pm 
@MisterM Ah, I see. Thank you. I will try to mess up with the mod's related XML file to see what I can do.
MisterM  [author] 8 Sep @ 1:40pm 
@Zaphiel: I found that this elves are from warhammer [warhammerfantasy.fandom.com].
MisterM  [author] 8 Sep @ 1:37pm 
@Zaphiel: I don't remember from where this elves are, but I remember what their names are based on were they live. But if you want them to have different skin colors, you can make your own patch that will add skin color genes to xenotypes.
Zaphiel 8 Sep @ 9:01am 
Both Wild Elves and Dark Elves same skin color as High Elves. Only difference is their hair color. Wouldn't it be possible to give other skin colors to Wild and Dark Elves? For example, Skin_SlateGray and Skin_InkBlack for Dark Elves, and, Skin_PaleYellow for Wild Elves meanwhile High elf stays as pale and white?
JoeOwnage 8 Sep @ 8:22am 
@ReenlistmentNCO pretty sure Lord of the Rims already has that covered. OP is not the creator of the original elves mod
ReenlistmentNCO 8 Sep @ 7:56am 
Probably not the same realm, but any chance you’d ever consider doing a lord of the rings elven faction?
MisterM  [author] 7 Sep @ 8:23pm 
@The Crazy Zero: This mod isn't compatible with CE.

@JoeOwnage: I'm not gonna do textures for other body types as I'm not artist and not original author.

@MJgamer1234: I'm not using CE and I'm not planning to make patch for it.
MJgamer1234 7 Sep @ 9:51am 
when will CE compatibility return?
JoeOwnage 7 Sep @ 9:35am 
Needs textures for the rest of the body types
Twiggymc 6 Sep @ 10:45pm 
Holy crap, i love you this was one of my favorite race mods was hoping it would get an update or an by the author or some one else