Arma 3
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ZKB's PVP Modes - Ghost Hotel
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
4.140 MB
21 Jun @ 12:48pm
1 Aug @ 5:47pm
2 Change Notes ( view )

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ZKB's PVP Modes - Ghost Hotel

In 1 collection by zkb1325
ZKB's PVP Modes
3 items
Description
Welcome to ZKB's PVP Modes
This is a single mission file that contains multiple PVP gamemodes, perks, score streaks, and has persistent stats. This has been an on and off project for the last few years endlessly tweaking and refining features to make them the best they can be.
If you have questions or maybe looking for others to play with the join my discord server
Discord[discord.gg]
This mission works both local host and on a dedicated server, if you are looking to host a server and want to have the right settings or customize things then be sure to join the discord server, link above.

Workshop collection of all official scenarios
https://steamproxy.net/sharedfiles/filedetails/?id=3270600967

Official Server Info
IP: 74.208.139.97
Port: 2302

Feature Highlights
  • Mission Parameters
  • Gamemode voting
  • Bots
  • XP and Leveling
  • Custom Loadouts
  • Minimap
  • Hitmarkers
  • Auto mag repack every reload
  • Killcam
  • Settings
    - Keybinds
    - Hitmarkers sound, color, icon
    - Personal preferences
  • Persistent Stats (General and Per gamemode also bot specific stats)
    - Playtime, Kills, Deaths, Assists, Headshots, Score, Wins, Loses, Ties, Objectives
    - Weapons stats (kills, headshots, Shots fired, Hits)
    - Players history (See what they killed you with and you killed them with)
    - Score streak uses and kills
  • Profile Import/Export (Share your stats to friends or back them up)
  • Challenges (Daily and Weekly)
  • Unlocks in addition to weapon kills unlocks (Unlock things for completing challenges)
  • Arma 3 units support (If everyone on a team has the same Arma 3 unit selected then the team name and icon will be the units)


Gamemodes
  • Deathmatch
    - The classic free for all mode where the first player to reach the required amount of kills wins.
  • Hotspot
    - A free for all mode where there is a single point that changes positions and needs to be held to gain points. Think of it as King of the Hill. First player to reach the required amount of points wins.
  • Flag Control
    - A free for all mode where a flag spawns randomly on the map and you must get close to pick it up. Once picked up hold on to it to score points. If you die you will drop the flag for others to pick up and after 15 seconds will get reset to a random position.
  • Arcade
    - A free for all Deathmatch mode where you spawn with a basic weapon and no pre-selected Score Streaks. Find other weapons and Score Streaks around the map as pickups. Respawning will remove any unused Score Streak.
  • Team Deathmatch
    - Like Deathmatch but with teams, the first team to reach the required amount of kills wins.
  • Team Hotspot
    - Like Hotspot but with teams, a single point that changes positions and needs to be held to gain points. First team to reach the required amount of points wins.
  • Team Flag Control
    - Like the free for all version but with teams where a flag spawns randomly on the map and you must get close to pick it up. Once picked up hold on to it to score points. If you die you will drop the flag for others to pick up and after 15 seconds will get reset to a random position.
  • Kill Confirmed
    - A team mode where killing a player does not immediately reward your team with a point. Instead, when killing a player it will drop a sphere to be collected, collect green spheres to "Confirm Kill" and gain a point for your team, collect a red sphere to "Deny Kill" and prevent the enemy team from gaining a point.
  • Domination
    - A team mode where each team must capture several areas on the map while at the same time prevent the enemy team from capturing the areas. The more areas your team holds the more points your team gains, first team to reach the required amount of points wins.


Perks
  • Headstart (Start with your first score streak half way complete)
  • Launchers (Gives access to launchers)
  • Better Armor (Gives access to level 4 and 5 armor)
  • Rock Steady (No Weapon Sway)
  • Extra Grenade (Spawn with an extra grenade)
  • Explosive Detector (Puts an icon on all explosives including grenades)
  • Steady Streak (Score Streak Doesn't Reset on death)
  • Extra Tactical (Spawn with an extra tactical item)
  • Grenade Launchers (Gives access to grenade launcher weapons)
  • Reduced Effort (Score streak rewards cost less)
  • More Primary Ammo (Start with double the ammo for primary weapon)
  • Scavenger (Enemies you kill drop ammo, Get another mag for weapon in hand)
  • Random Weapon (You spawn with random primary weapon)
  • Martyrdom (You drop a grenade on death)
  • Enemy Highlight (Mark enemies while using score streaks such as chopper gunner)
  • More Firepower (More round will fall with Mortars, Artillery, or Cluster Artillery, more jets for airstrikes, and more units in fireteam)
  • All Attachments (Access all weapon attachments without need kills)
  • APERS Mine (Add APERS mine to inventory)
  • Suicide Bomber (You drop a explosive charge on death, better Martyrdom)
  • Tripwire mine (Adds TripWire Mine to inventory)
  • Bounding mine (Adds bounding mine to inventory)


Score Streaks
  • Resupply Crate
    - Paradrops a crate that allows the player to rearm ammo for all current weapons plus grenades
  • UAV
    - Calls in a UAV that will mark enemies on the map for limited time
  • Counter UAV
    - Calls in a UAV that will prevent friendlies from showing up on the enemies map
  • Random Crate
    - Drops a crate which will give the collecting player a random score streak to use
  • Loadout Crate
    - Paradrops a crate which allows the player to select a new loadout mid-game
  • Mortars
    - Allows the player to select on the map where several mortars will be dropped
  • Strafing Run
    - Will call in an attack plane to strafe a target with the main gatling/cannon
  • Chopper Gunner
    - Will call in a ghost hawk helicopter and put the player in the gunner seat while it orbits around the play area
  • Pawnee
    - The player gets full control of a pawnee attack helicopter equipped with only minigun (no rockets)
  • Airstrike GBU
    - Will call in an attack plane to drop a GBU bomb on the target
  • Artillery
    - Allows the player to select on the map where several HE artillery shells will be dropped
  • Fireteam
    - Spawns 4 AI equipped with the same loadout as the calling player and are on the calling players team and will wander the play area targeting enemies
  • Cluster Artillery
    - Allows the player to select on the map where several artillery shells will be dropped but the shells mid-air turn into a cluster bomb
  • Airstrike Cluster
    - Will call in an attack plane to drop a cluster bomb on the target
  • Cruise Missile
    - Drops a MK41 (Large High Explosive Missile) on a target
  • BlackFish 40mm
    - Will call in a Blackfish to orbit around the play area allowing the calling player to control the 40mm cannon
  • Attack Helicopter
    - Will call in an attack helicopter to orbit around the play area allowing the player to control the main gatling gun
  • BlackFish OP
    - Will call in a Blackfish to orbit around the play area allowing the calling player to control the gatling gun and 100mm cannon