RimWorld

RimWorld

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Psychic Coils - VRE Androids Add-On
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Mod, 1.5
File Size
Posted
Updated
2.565 MB
20 Jun @ 10:26pm
4 Jul @ 7:06pm
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Psychic Coils - VRE Androids Add-On

Description
Psychic Coils!
Adds a new subroutine to the Vanilla Races Expanded Androids!

This subroutine gives your androids Psychic Sensitivity and allows them to gain and use Psycasts!

Psychic Robots?
The "in lore" explanation for how this subroutine functions is as follows: Eltex coil windings are embedded within and around the androids CPU housing, this allows the android to manipulate (and be manipulated by) the archotech psychic field.

However, as the coils are utilised to cast psychic abilities, they build up chaotic stress energies, which is slowly dissipated back into the field, but if the coils are supersaturated with this stress (Over neural heat limit), they begin to shed this energy in the form of heat, directly next to the CPU. This causes dramatically decreased efficiency and makes the androids RAM unstable, which causes an increased need for reformatting.




Like this mod?
You might want to check out my other mods!

VAGUE - Core, adds a bunch of new subroutines to VREA androids, mostly based on Biotech existing genes!
https://steamproxy.net/sharedfiles/filedetails/?id=3282779636

VAGUE - Archite, adds 8 archite-level genes to VREA androids that cost materials to add to your androids!
https://steamproxy.net/sharedfiles/filedetails/?id=3284719326




Credit
Github: https://github.com/Negitive545/Psychic-Coils

Profile art made by the Vanilla Expanded team.

Original mod, Vanilla Races Expanded - Androids also made by the Vanilla Expanded team.

Gene icon made by modifying base-game art.

RimWorld owned and created by Ludeon.
18 Comments
Lennybolt7 38 minutes ago 
Visual exceptions really is a lifesaver. Glad I could help!
Barry, Aged 63  [author] 2 hours ago 
Oh thank god you found this! I've been hunting this error in my own game for a while now.

Now I can finally start fixing it.
Lennybolt7 5 hours ago 
Last update on this. Android mental states/breaks seem to be a problem in general, especially with not ending properly if at all. solar flared freezes puppets permanently
Lennybolt7 5 hours ago 
Relevant error: https://pastebin.com/dptGfpRV

wasn't caught by the log
Lennybolt7 5 hours ago 
Using puppeteer psypath with android brings the game to it's knees. The human puppets get the reformatting mental state (as puppets copy the puppeteer's mental states and breaks). This throws out an extreme number of errors, and the humans will not clear the mental state on their own even after the android is done.

https://gist.github.com/HugsLibRecordKeeper/70d523a2b27ffd08409e236a0414d925
Moonshine Fox 3 Jul @ 2:01pm 
It does now? Huzaa! They updated since I last did a serious android run then.
Barry, Aged 63  [author] 3 Jul @ 1:38pm 
@Moonshine Fox
The Android Behavior station lets you change subroutines mid-game!

It requires the AndroidTech research which requires going pretty deep into Mechtech, and also requires a second pawn to operate the machine while one android is inside it, but it can let you add or remove the Psychic Coils subroutine!
Moonshine Fox 3 Jul @ 1:33pm 
This is pretty awesome! Now if only I could find a way to have my androids edit themselves mid-game
Barry, Aged 63  [author] 2 Jul @ 6:27pm 
Not a bad idea! I'm in the process of ensuring the mod is performance friendly, so I'll try and squeeze some sensitivity genes into the next update!
THE LUNCH KING 29 Jun @ 8:55am 
you should add upgrades that increase or decrease psi sensitivity