Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Menagerie: Empire Monster Cavalry (5.1.2)
   
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16.526 MB
20 Jun @ 4:05pm
23 Jul @ 4:41pm
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Imperial Menagerie: Empire Monster Cavalry (5.1.2)

Description
Description

The Empire has now established succesful breeding programs, resulting in the formation of new knightly orders, both old and new, to combat the Empire's new powerful enemies.

This mod adds four new monster cavalry options, based on lore and what the Empire has available in its lands. The Wolf Knights and Griffon Knights are lore friendly as they were mentioned in 8th Edition and the Man O'War TT respectively. The Pegasus and Two-Headed Griffon Knight are completely made up by me afaik.

The Knights

The four new units are as follows:

Imperial Pegasus Knights

Similar to Bretonnian Pegasus Knights, the only difference being the empires worship the right gods. Available at Tier 2 stables alongside Empire Knights, specializing in killing unarmoured monsters. Benefits from Empire Knights technology.

Wolf Knights

An old, legendary disbanded order of knights, they have now been reformed in the Empire's darkest hour to stand up to their new foes.

Similar to Knights of the Black Rose, anti-infantry melee cav, but with armour piercing, worthy of late game. Benefits from demigryph knights technologies.

Griffon Knights

Thanks to the efforts of skilled mercenaries over the centuries, the Empire has more than enough griffons to fund the creation of Griffon Knights for a knightly airforce.

Again, similar to Knights of Tor Gaval, but with more armour and less melee damage to compensate. Benefits from demigryph knights technologies.

Two-Headed Griffon Knight

Decades of selective breeding has produced a new breed of griffon, larger and more powerful than normal, capable of combating many monsters.

Something actually unique, a late game anti-large griffon, larger than normal and with two heads in case you missed it. Benefits from demigryph knights technologies.

Highly recommended to subscribe to the Community patch mod, otherwise the knights will be missing shields.

Credits

@_D3rpyN3wb_ for help in creating the rider animations for the Wolf Knights.

Ole for his Asset Editor program to make the models.

DJ Fro-Fro/Frodo45127 for his RPFM program that set the essential data such as damage and recruitment.

All the people in "Da Modding Den" discord for answering all my many questions.

"Bugs"

The portholes for the Wolf Knights and both griffon knights are not aligned correctly, but i consider them to be good enough for release.

Both griffon knights do not grip their lances correctly

Wolf Knight riders clip a bit into their wolf mounts

Be sure to report bugs and glitches or to suggest feedback or balance suggestions. Maybe even a new unit to make.
30 Comments
CommieChief  [author] 27 Jun @ 5:21pm 
I could, but I don't see the appeal sorry to say. Pegasus and griffon mounts are already available, but I'm not interested in adding the wolves or two headed griffons as mounts.
Cloud Jumper 27 Jun @ 4:48pm 
is there anyway to make the mounts available to lord and heroes
Isabingus 25 Jun @ 1:26pm 
inversely coming in to say I think it works a ok without an update. it was working earlier although dont quote me on that as now the game is crashing on me but I think its one of the mods I added later in the day. The twin headed Birb is great, thanky for the hard work!
CommieChief  [author] 24 Jun @ 5:26pm 
Thx for the heads up, didn't know there was a patch tommorow. We'll see if this would need updating, probably nothing serious.
mefungpoo 24 Jun @ 4:41pm 
New patch dropping tomorrow for TWWH3. @CommieChief get ready for the influx of "UPDATE THE MOD" messages :WH3_greasus_rofl:
CommieChief  [author] 24 Jun @ 3:04pm 
Maybe, taking a bit of a break for now.
Elemental Israelite 24 Jun @ 2:50pm 
I must ask, will this get an SFO patch perchance? These would be kickass in that death arena
deathtrooper900 24 Jun @ 9:29am 
Great Idea, everything looks awesome!
haxo 24 Jun @ 6:10am 
very nice
rhapsody9274 24 Jun @ 3:24am 
Thanks for the quick fix.