Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Part 1). The story will arc into a serious "WTF?!" moment, a moment where any sane normal person would not do if you're familiar with the Shadowrun universe. This poor nonsensical decision is what dissappointly carries you over into part 2.
Overview): Poor stage designs. Shitty dialogue with meaningless options. Disconnected dialogue that takes place when events never occured. Stages that don't mesh well in transistion. Linear plot arc with meaningless outcomes. The author gives you the impression that he has an extensive vocabulary, but falls short by constantly misspelling these words, making the dialogue appear vacous (I would expect that to be spelled "vacoose" it were in this series. Please don't waste your time, there are better, WAY BETTER mods for this.
Ever since then I've been the "my back ups have backups" sort.