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However, if you use Mods that add new maps especially smaller ones it will likely cause an error that would make it appear that this mod is not working because the script of Strategic cannot find a proper location and removes the spawns.
Easier to just say it isn't compatible with Strategic Spawning so I don't get false bug reports as it is two other mods causing the issue to occur and not an issue with my own mod.
I did not set up it up for configurable teams, I initially considered eTeam_One because of Renegade Rulers but ultimately decided to go with eTeam_Two to reduce complications and have them always fight the True Ruler for balance purposes.