RimWorld

RimWorld

673 ratings
Vanilla Aspirations Expanded
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Mod, 1.5
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531.774 KB
15 Jun @ 9:30am
18 Jul @ 8:25am
8 Change Notes ( view )

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Vanilla Aspirations Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
99 items
Description
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining



[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

308 Comments
Twilight 22 Jul @ 2:03pm 
@Connor98 - By chance did the effected pawn visit a remote map via a flying vehicle like the Toad from Vehicles Expanded?
Sarg Bjornson  [author] 21 Jul @ 10:55am 
Now it's reported, and seems to be caused by an outdated version of this mod being present
Sarg Bjornson  [author] 21 Jul @ 9:10am 
No reports of that bug existing
Connor98 21 Jul @ 9:04am 
Has anyone fixed the bug of aspirations disappearing from needs tab?
Sarg Bjornson  [author] 21 Jul @ 7:05am 
No, mod conflict
is aspirations completely changing when pawns are revived intended behaviour?
n1ck 20 Jul @ 8:08pm 
yah my anima tree thing fixed today so its all cool
CuuLaaaBu 20 Jul @ 3:54am 
not a bug but I think you should know (Ill say its interesting). when you begin a new save and roll pawns with RandomPlus... lets say like roll for a pawn with Brave trait and get the pawn in no. 230/5000 rolls, youll get topleft messages that some of the pawns generated-and-abandoned to "fulfill the aspiration of getting old" (Im using Chinese translation so I dont know the original text) lol
Reidlos 19 Jul @ 12:21pm 
make sure the udpate from yeterday is updated and pushed through to your system. Maybe un sub and resub if using just workshop.
n1ck 19 Jul @ 9:28am 
not sure why but my anima tree aspiration doesnt seem to be working, the aspiration is satisfied after completing the linking ritual right?