Total War: WARHAMMER III

Total War: WARHAMMER III

205 ratings
We'z Speshul - Da Howlerz
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Tags: mod
File Size
Posted
Updated
18.716 MB
13 Jun @ 5:25am
26 Jun @ 2:58am
6 Change Notes ( view )

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We'z Speshul - Da Howlerz

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
4 items
Description
We'z Speshul - Da Howlerz
This is a campaign expansion mod for the Greenskins that includes Da Howlerz faction and Legendary Lord Gitilla Da Hunter based on The Orcs & Goblins army book.

Features
  • Playable Da Howlerz in Realms of Chaos & Immortal Empires. (Requires: Mixer)
  • Playable Da Howlerz in Immortal Empires Expanded. (Requires: Mixer & IEE)
  • Victory Conditions for all of the above campaigns.
  • New Da Howlerz faction symbol.
  • (Legendary Lord) Gitilla Da Hunter.
  • (Mount) Ulda.
  • Faction unique Scrap Upgrades

Integration
We'z Speshul - Core is supported but not required.
Mixer is required or the faction pack will not function.
Goblin Zepplin included in starting army when active.

Localisation
We'z Speshul : Da Howlerz - On sommes spchial : Lé Zurleurs [FR]

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
Phazer[github.com] - Rigid Model Editor (RMEditor).
Ole[github.com] - Asset Editor.
Blender[www.blender.org]
Mod User Support - Thanks for playing with my mods.
Lost2Insanity - Database, Art, Model.
Mixu - Database, Scripting, Art, UI Creation.
Partypus - Faction Icon.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
53 Comments
Lost2Insanity  [author] 27 Jun @ 3:01am 
@Verminess
Try a re-sub it's absolutely working the patch broke nothing in my mods.
Verminess 26 Jun @ 6:11pm 
currently the mod isn't working for me after the latest patch.
Allan Eddem 21 Jun @ 1:26am 
As it become customary, there is now a french translation : https://steamproxy.net/sharedfiles/filedetails/?id=3271383687
warbossrok 20 Jun @ 8:43am 
I mean I don't think wolf rider archers would be good even if they had infinite range. I play a decent amount of greenskins and I skip straight to the spider rider archers because at least you get poison and a bit more armour and HP. Just my opinion of course!
Lost2Insanity  [author] 20 Jun @ 6:23am 
Balancing is a difficult ongoing process, numbers we can tweak until we find a sweet spot though.
warbossrok 19 Jun @ 5:22pm 
This looks cool but range +15% on wolf rider archers is super weak.
Lost2Insanity  [author] 18 Jun @ 10:32am 
@Wonderboy
Thanks for confirming this, we've got a fix for it lined up coming shortly.
Wonderboy 18 Jun @ 9:28am 
Raiding stance breaks on after receiving Gitilla using Recruit Defeated Legendary Lords mod. He can ambush, run, and march normally.
Tonks 18 Jun @ 8:05am 
thank you!
Lost2Insanity  [author] 18 Jun @ 2:02am 
@Arsenic
Not that I know of, that's quite difficult to do properly because the only animations with Javalin throwing are Norscan or Orion.