Total War: WARHAMMER III

Total War: WARHAMMER III

314 ratings
We'z Speshul - Da Howlerz
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Tags: mod
File Size
Posted
Updated
18.700 MB
13 Jun, 2024 @ 5:25am
20 Dec, 2024 @ 12:48pm
17 Change Notes ( view )

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We'z Speshul - Da Howlerz

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
4 items
Description
We'z Speshul - Da Howlerz
This is a campaign expansion mod for the Greenskins that includes Da Howlerz faction and Legendary Lord Gitilla Da Hunter based on The Orcs & Goblins army book.

Features
  • Playable Da Howlerz in Realms of Chaos & Immortal Empires. (Requires: Mixer)
  • Playable Da Howlerz in Immortal Empires Expanded. (Requires: Mixer & IEE)
  • Playable Da Howlerz in The Old World. (Requires: Mixer & Old World)
  • Victory Conditions for all of the above campaigns.
  • New Da Howlerz faction symbol.
  • (Legendary Lord) Gitilla Da Hunter.
  • (Mount) Ulda.
  • Faction unique Scrap Upgrade - Deff-whistle arrows for Goblin Wolf Rider Archers.

Integration
We'z Speshul - Core is supported but not required.
Mixer is required or the faction pack will not function.
Goblin Zepplin included in starting army when active.

Localisation
We'z Speshul : Da Howlerz - On sommes spchial : Lé Zurleurs [FR]

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.
Lost2Insanity - Database, Art, Model.
Mixu - Database, Scripting, Art, UI Creation.
Partypus - Faction Icon.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
89 Comments
Your Mother 26 Dec, 2024 @ 11:43am 
Thank you for the reply.

I do hope you give Skarsnik's Waaagh a comparative look. I think Da Howlerz would benefit from a more range focused ability.

I can also assure you there are many who whisper of a terror from the East. A great host of riders under the banner of the Hobgoblin Khan. (The game needs a not-Mongol faction in world. I am sure it would be popular).
Lost2Insanity  [author] 26 Dec, 2024 @ 11:35am 
1. I'll have a look at it.
2. Not without doing it the Wood Elf way, the changes to Scrap Upgrades mean we can't do the multiple ammo types through it anymore because they overwrite each other and making them exclusive locks out all the other upgrades.
3. When it comes to Greenskins and their adjacent cousins if you can think it you can bet I have, time is a premium though so who can say, every project I have worked on with Mixu has been born from a random comment.
Your Mother 26 Dec, 2024 @ 8:49am 
Love this mod. I look forward to the return of a Raiding option.

Question: Have you considered changing Gitilla's Waaagh to allow for ranged damage? Currently, Skarsnik's Waaagh seems more ranged oriented and better than Da Howlerz. Da Howlerz have a specialty with range (it seems to me), therefore, forcing melee combat to build Waaagh is contra their focus.

Second Question: would it be possible to add fire arrows as a shooting option ?

Third Questions: have you and your fellows thought of using your talents for making a distinct Hobgoblin Great Khan faction (something where they are independent of Chaos Dorfs) and can be masters of the Steppes in their own right?
Lost2Insanity  [author] 22 Dec, 2024 @ 3:57pm 
The changes to how stances work in the database have disabled Gitilla's ability to raid specifically and we currently do not know why the raiding effect is not functioning, we will investigate and try to get this fixed as soon as possible.
LeXx 22 Dec, 2024 @ 3:31am 
Unfortunately he has no raid camp or normal raid stance, which makes his character-trait obsolete
Oya 21 Dec, 2024 @ 8:48pm 
...Why does Gitilla have an option to increase his income from raiding if he can't raid? No raiding stance, and his encamp stance doesn't seem to raid like other greenskins
Lost2Insanity  [author] 20 Dec, 2024 @ 12:53pm 
New faction exclusive scrap upgrade - Deff-Whistle Arrows has been added and the old selection of ammo types have been disabled.

@Kothra
No reason that should be causing an error unless something is outdated in your mod list/game version.
Kothra 18 Dec, 2024 @ 1:44pm 
Still crashing for me. It says "The first invalid database record is ws_upgrade_broadhead_arrows_goblin in table unit_purchasable_effects_tables and pack file wez_speshul_da_howlerz.pack"
Lost2Insanity  [author] 17 Dec, 2024 @ 4:39pm 
Hopefully fixed the script issues, the arrow types are going to need a total rework most likely in this new scrap upgrade environment.
[BRE] Humbert "Le Frog" 17 Dec, 2024 @ 9:26am 
crashes the game to database