RimWorld

RimWorld

51 ratings
Reload (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.901 MB
12 Jun, 2024 @ 6:25pm
13 Jul @ 5:41pm
4 Change Notes ( view )

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Reload (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
545 items
Description
Original mod by NKM
https://steamproxy.net/sharedfiles/filedetails/?id=3174160707
If the original author requests it, I will remove this update.

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*** ANOMALY: If and when the fleshmass arrives, you're gonna crash to desktop. ***

All installed weapons* should be accessible via mod options to set magazine size and other reload-related settings.

(* - I'm not seeing the militor's shotgun and I have concerns about mechanoids in general. Looking into it)

Support for Tacticowl Continued (RunAndGun and SearchAndDestroy modules tested)
https://steamproxy.net/sharedfiles/filedetails/?id=3266724749
- this seems wonky in general

Support for Giddy-Up 2 Forked
https://steamproxy.net/sharedfiles/filedetails/?id=3246108162

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Original mod notes (1.4):

- Magazines
- Reloading
- Nine ammo types based on tech level and damage type (optional)

# Compatible with most of the weapons from other mods.

# Presets are provided for the following mods
Rimsenal - Augmented Vanilla Pack
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla Weapons Expanded - Coilguns

Presets can be created (more examples in the 1.5\Defs\Presets folder within the mod):
Example:

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<Reload.Defs.ReloadPresetDef>
<defName>Gun_Revolver</defName>
<ammoDef>R_Ammo_Industrial</ammoDef>
<magazineCapacity>6</magazineCapacity>
<reloadTicks>26</reloadTicks>
<loadsAmountPerReload>1</loadsAmountPerReload>
<moveSpeedPenalty>30</moveSpeedPenalty>
<beginSound>Revolver_Begin</beginSound>
<reloadSound>Revolver_ShellInject</reloadSound>
<endSound>Revolver_End</endSound>
</Reload.Defs.ReloadPresetDef>
</Defs>


55 Comments
ChaosLedaH 5 Aug @ 9:14pm 
The problem may be that the fleshmass generated biomass and turrets also use the mod's code to create something like "bullets" and Reloading. This causes the biomass growth code to crash... But this is just my guess. I don't know much about programming codes.
kev675243 23 Jul @ 11:58am 
yikes, that's weird it's an issue
Zaljerem  [author] 23 Jul @ 11:42am 
Oops, I deleted my comment and yours accidentally.

When the fleshmass shows up, shortly after, you're gonna crash to desktop. So yeah, not good. I've not been able to figure out a fix as of yet.
GhostlyBlu 17 Jul @ 9:47pm 
I LOVE YOU BRO, YOU ARE THE BEST
Dustin Echoes 17 Jul @ 7:11am 
I wish traders would sell ammo :(
Zaljerem  [author] 13 Jul @ 5:41pm 
Ok, there ya go.
GhostlyBlu 13 Jul @ 5:30pm 
If you update to 1.6 I'll forever be in your debt
Kokorocodon 11 Jul @ 9:02pm 
update?
csc001 10 Jul @ 1:08am 
Version 1.6 added weapon specialization terms, such as incendiary shells and armor-piercing shells. hope see u mod in 1.6:steamthumbsup:
Cpt. Squirrel 22 Jun @ 12:52pm 
Firstly, great mod! I had an incredibly similar mod in my "mods to-do" list that I wanted to create before I found this. I think I found an error relating to this mod however. Here is the trace: https://pastebin.com/eELutp7p

It happened when the pawn in question put a Recurve Bow into her inventory. Looks like she tried to reload it whilst it was in her inventory and failed as it was not equipped. The symptoms of the bug was that she would just stand still and do nothing on her own accord other than very important tasks (eating, sleeping, breastfeeding, etc).