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So, I bet if you try running Aether's Blessing and Artificer's Mario Badges WITHOUT Artificer's Accessories, you get problems because Aether's Blessing is trying to make recipes with unloaded items.
If you don't have Artificer's Accessories active, that should be a solution (in theory). That said, I'll make a patch that makes any items that shimmer from Artificer-only items also not load without Artificer's Accessories.
Reason: an ingredient had a stack size of zero or less
And the problem recipe seems to be Smash charge
That said, I also value the concept of player choice; letting the player play how they choose. Alot of people have asked about a BP system, so I'll consider looking into it at this point.
Fargo's Paper Mario mod already has a BP system, so my preference would be to introduce support for Fargo's mod and allow this mod's badges to go in the Fargo BP slots.
I'm not sure how/if that is possible though, AFAIK Fargo's mod has no associated Calls for such functionality, and to all intents and purposes it appears (judging by update frequency) Fargo hasn't touched the mod in months, so I'm doubtful if it will even receive any further development.
In the meantime, you could use mods which grant extra slots for free (Cheat Sheet, etc.) and use those as mock BP slots.