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So far I didn't notice any anomalies. Only maybe a bit more relaxed behaviour of the AI comparing to normal settings (huge map, lots of space and few neighbours). Well, maybe I found one: in our game we have Sweden on a big island. We are almost in Middle Ages and she has only 3 cities even if she hase some space left on her territory and she could settle on the continent just some hexes away. She has built a ginormous army and sits there apathetically.
Other AIs did not really suffer from this settings. We have Colombia, Ottoman and India with 7, 7 and 9 cities respectfully, Canada with at least 7 I think and has 4 and she has a really good army, but she is a bit behind.
So my question is: is there something hardcoded in this AI that can break if the minimum settling distance is altered?
I have little problem with this mod.
When i play with 5 AI they don't build science. in the modern era I have 500 point All CPU only 150 maybe.
difficulty deity