Imperator: Rome

Imperator: Rome

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Classical italy
   
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8.596 MB
9 Jun @ 10:22am
22 Jun @ 9:16am
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Classical italy

Description
a submod of classical rework vanilla map to make italy more historical
https://steamproxy.net/sharedfiles/filedetails/?id=2968810894

It contains:
Etruscan city states and formable,
Several Etruscan defensive league's,
Etruscan and Rhaetian Cultures are made part of the non-indoeuropean group,
Latin league,
Volcians,
Capuans,
Rebalanced Samnites and Umbrians,
Sennons are now migratory,
Re adding of diplomacy setup of Classical rework,
Some additional defenisive league's,
Increased unrest similar to Bronze age mod,
Forts and barracks now add loyalty.

Later:
I might add some persian stuff to form the historical empire,
Might add unique traditions to the created nations,
Might rework flags later.
16 Comments
Miron1999  [author] 21 Jun @ 10:07am 
it really doesnt the solution is to ally a nation then they cant dec you easily and then save up some money for a merc stack. with 1 ai ally and 9k mercs you can win
TrJacobin 21 Jun @ 5:57am 
Love the new defensive leagues, but I'm finding it impossible to play as Rome now; passed military service law, doubled down on defense and even won a battle, but when the Latin league or a Etruscan league declare war, it's just possible to survive. In Rise of the Republic, at least there you can fight the battles and win defensively to bulk up your army with buffs and then go on the offensive----funny, would never have imagined, but I think Rome needs a buff of some kind to just survive :D
Miron1999  [author] 16 Jun @ 2:28pm 
I just did an update to add some defensive leagues buff samnium a bit and create a etrurian formable.
also etrurian and rhaetean are now non indo european culture group as they were historically
Oberon 14 Jun @ 6:40am 
In 509 BC, the last Etruscan ruler who controlled Rome was expelled (after the desecration of a virgin), and Rome became a republic
Miron1999  [author] 13 Jun @ 3:58pm 
Integration with invictus maby later. Also reguarding the government well. When rome turned republic it. Seemed that the etruscan states where a mixed bag of theocracys and republics which i represented in the mod by make about half theocratic monarchies. Also the latins are monarchies i believe. And the volcians where described has semi nomadic herdsmen (tribals)
truelove101992 13 Jun @ 2:02pm 
Oh, as a side note, I very well could be wrong, but shouldn't most of the other Italian states be monarchies at this point rather than republics as well?
truelove101992 13 Jun @ 1:33pm 
Makes sense and is without a doubt understandable. Is there a way to make this (along with the classical rework mod itself) function with the invictus mod then? Love the idea of these mods without a doubt, but imperator without invictus tends to just feel empty, unfortunatly.
Miron1999  [author] 13 Jun @ 1:43am 
Problem is the map increase tbh. I also edited the defines to make pops less loyal eg actual uprisings should happen.
Though invicus would good. I specifically picked the vanilla map version of classical rework because i wanted the scope of the mod to be limited as italian expansion in perticular is my focus so anything outside the original map is kinda irrelevant for what im trying to achieve.
truelove101992 12 Jun @ 3:29pm 
It would also have the benefit of being able to work with invictus, with the main irritation being that it uses the terra indomita map.
truelove101992 12 Jun @ 2:54pm 
This would Probably go well as a submod to that mod Antiquitas, which is more current I think that the classical rework mod.