Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now Rimnauts 2 celestial bodies are also considerred as SOS2 space maps
Also I ve looked at the SOS2 documentation, Use Minified Buildings has mechanics conflict with SOS2 ship movement. This kind of incompatibility is usually one of the hardest kind to fix, unlike the patches I made which just delete some map objects or prevent some events from firing.
https://steamproxy.net/sharedfiles/filedetails/?id=2185809028
And I also have my own mod to work on
But in case it happens the script will terminate it immediately. Its still better that VE team prevent it from the source in their framework.
It only affects space map, regular ones will still have psychic rain as usual