Space Engineers

Space Engineers

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Dynamic Asteroids
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Type: Mod
Mod category: Asteroid
Tamanho:
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7.745 MB
6 de jun. às 15:30
25 de jun. às 18:58
98 notas de alterações ( ver )

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Dynamic Asteroids

Descrição
Creates fields of entity asteroids around the player in SpawnableAreas. They can split apart when shot, eventually down to the floating object items that can then be picked up.

The areas in which they spawn can be set through a config in the world's storage folder under [SpawnableAreas] or by the command

/dn createspawnarea {radius}

Features:
- performant, non-voxel Entity asteroids that break apart when damaged into smaller chunks
- configurable maximum and minimum asteroid size
- chat command to create/remove new asteroid zones
- many config options (located in the world's Storage folder)
- multiplayer-friendly handling of entities per player
- compatability with FrameShiftDrive (DisableZoneWhileMovingFast)



Current Issues:
- godawful area check, if overlapping with a planet, causes lagspikes
- vanilla explosions don't damage the asteroids due to a strange bug
- weaponcore projectiles might phase through asteroids
- grabbing an asteroid entity in multiplayer desyncs the collision hitbox with the model
- mass may be unrealistic


Repository:
https://github.com/StarCoreSE/TSTSSES-ModRepository
Discussões Populares Ver todos (1)
0
17 de jun. às 21:31
Config
Invalid
38 comentários
Kevin Starwaster 26 de jun. às 5:17 
So how do you harvest them for resources? Or are they just there to look pretty and explode when shot with a rifle?
Gray 25 de jun. às 13:36 
@Invalid - Ah right thanks, i'll try again later
Invalid  [autor] 25 de jun. às 12:47 
@Gray I think the rotation speed is in radians/tick so put it to like .01
Gray 25 de jun. às 9:25 
I tried changing the size, amount and speed of the roids in the config but is it a known issue with the roids all spazzing out? like they're spinning at insane speed?
PanicOregon281 24 de jun. às 8:03 
It's interesting, tho i'd be a bit more interested if I could build on these.
Invalid  [autor] 22 de jun. às 13:58 
This week I'm going to attempt to fix the remaining issues, might require a rewrite which may regenerate configs.

@allmybase they can move, they're just really massive. gotta landing gear to the smaller ones and thrust
Allmybase411 22 de jun. às 12:37 
Shame you can't make the move.

Custom scenario idea, world size of say a 2 km box, asteroids wrap around, and you get a fighter, also, if the asteroids touch your ship, game over. Maybe throw in a drone occasionally. You could call it 'Meteors".

Wait, I swear I have heard of this before, but I can't quite remember where... /s
viper 21 de jun. às 17:56 
asking for a friend
viper 21 de jun. às 17:56 
can we build on these?
Space Ace 21 de jun. às 9:20 
This feels illegal... somehow...