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Сообщить о проблеме с переводом
So I dove a little bit deeper and figured out that the Carrying Capacity attribute is actually vanilla and the only thing that CCF(C) does for the mod is make it so that when a pawn is in a caravan, that they can carry more weight. That trait doesn't use carrying capacity. Therefore, I added the traits back into the game again regardless of having Carrying Capacity Fixed (Continued) active and added some language about it. I'll update the mod again so you should have access to all 71 traits without CCF(C) installed!
Thank you for asking me. Learned some new things!
There may be a vanilla-ish way to add those back in, but it could impact other things. Carrying capacity, according to the RimWorld wiki, uses Manipulation and Pawn Size to determine carry capacity. Those can be increased, but they will have cascading effects to any other stats that use them. I'm not sure what the best route forward is yet, but I will at least get the mod updated to remove the dependency and I can look at what to do about the other traits.
Thanks!