RimWorld

RimWorld

317 ratings
Scattered Flames Continued
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
175.465 KB
4 Jun @ 8:18am
4 Jun @ 2:39pm
2 Change Notes ( view )

Subscribe to download
Scattered Flames Continued

Description
Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2652749788
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic. They are given random offsets, are no longer restricted to one fire graphic per cell, and can emit smoke and other particle effects.



Features
  • High performance: Wild fires now use an optimized graphic class. If you prefer the look of normal vanilla fire, you can disable all these features and benefit from fire that performs approximately 50% faster.
  • Multi-flame graphics: Allows some tiles to have multiple flame graphics instead of one-per-tile. This is a cosmetic change and functionally it still works as if there was just 1 flame. Even with this enabled, it'll still perform faster than vanilla fire.
  • Particle FX: Allows fire to emit sparks and other particle effects.
  • Smoke: The mod Simple FX: Smoke has been updated to allow anything to emit smoke now, such as wild fires. The smoke will even respect the current wind speed and direction.
  • Optimize shadows: RimWorld's rendering of shadows does not blend well with fire. Enabling this option makes anything that is on fire not cast a shadow, improving the overall visuals.
  • Disable fire watcher: A leftover feature from development. I found myself needing to disable the rain that happens during out-of-control wild fires, for testing purposes, and decided to leave it in as a toggle switch in case anyone finds it useful.
  • Ignite gizmo: Know how raiders can start fires? Well, now your pawns can as well. This is feature can be enabled in the mod options.
FAQ
Q. Does this make the game harder?
A. This just changes the graphics of fire, it doesn't alter its gameplay behavior.

Compatibility
  • Save game compatible, as this mod does not touch your save file
  • Not compatible with Rimthreaded at this time, but its devs are aware of the issue.
  • No other known incompatibilities at this time, as this is just a graphics replacement. Of note, these fire-related mods have been verified:
    • Uncompromising Fires
32 Comments
KnightedWarrior 3 Oct @ 8:15pm 
I love you
Wolf0fAbyss 3 Oct @ 12:47pm 
Ty:skitarii:
Searph 28 Sep @ 12:21pm 
@WolfOfAbyss to answer your question yes. If you want maximum performance make sure to go into mod settings and disable everything in it. Why this works I have no idea but it sure does.
Wolf0fAbyss 26 Sep @ 3:27pm 
Hey, sorry for my stupid question I lack still understand perfectly English, when it says “high performance” this means that the mod reduces the use of resources compared to vanilla fire? So I can consider this mod a fire optimizer?
NuanKi 19 Sep @ 8:59pm 
@gRaveyard you should check galore tweaks, it has the same function and it works properly
Crimson 5 Sep @ 2:57am 
Thanks for keeping Owl's mods updated Ferris
gRaveyard 9 Aug @ 2:43am 
Love the mod, but unfortunately this mod tanks FPS when you enable "lag free torches" in any of your usual tweaks and optimization mods. There doesn't seem to be an error that would give a hint, but I'm guessing some logic goes wonky somewhere?
Yoann 4 Aug @ 12:32am 
Would it be possible to set a limit to the number of smoke from fire?
KonnigerPL 18 Jul @ 10:08am 
If someone if ya'll are looking fore Scattered Stones, here u go: https://steamproxy.net/sharedfiles/filedetails/?id=3278176206
Rohzdear 15 Jun @ 1:15am 
Are you planning on updating Scattered Stones as well? Doesn't seem to work on 1.5.
Great job, btw. Thank you for keeping Owlchemist's mods updated.