RimWorld

RimWorld

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Arms Galore - (Tasty) Medieval
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Mod, 1.5
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2.560 MB
3 Jun @ 4:49pm
1 Sep @ 5:33pm
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Arms Galore - (Tasty) Medieval

In 1 collection by Slippin' Jimmy
Guns Galore
16 items
Description
Vanilla and Combat Extended supported.





73 medieval-era guns, melee weapons, and ranged weapons. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: Melee weapons are created at the Smithing Table. Guns are created at the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - XML, some weapon sprites.

al9000 / Serina - Most weapon sprites.

BlackMarket420 - Bow sprites.

Fonza - Character art of Thaddeus (cover character.)

PunishedHunter - Character art of Gloria (Guns Galore mascot.)

Vanilla Expanded Team - Settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
77 Comments
Dres 14 Sep @ 8:31am 
Similarly, have you considered an all-metal handgonne such as: https://i.pinimg.com/736x/6e/ab/eb/6eabeb7a0f5503f07f5cdab917fbf5ea.jpg
Dres 14 Sep @ 8:21am 
Do you plan to add bronze variants for the guns using, say vanilla expanded's bronze resource?
Bullero 19 Aug @ 8:08am 
Hello, really nice mod, but for some reason, AI rarely using gunpowder stuff from mod, they selling it in caravans, but not using it.
Knight and Daybreak 16 Aug @ 1:49pm 
@Slippin' Jimmy

Strange. Must be some larger conflict. I'll take a gander.
Slippin' Jimmy  [author] 15 Aug @ 6:34pm 
@Knight and Daybreak

It’s already patched for CE, it shouldn’t be interacting with the autopatcher at all.
Knight and Daybreak 15 Aug @ 4:46pm 
Edit: After CE, my bad!
Knight and Daybreak 15 Aug @ 4:38pm 
my info-tabs are saying these aren't patched for CE, even after being loaded before CE. is this mod incompat with Nuff's Autopatcher?
John DeWolf 12 Aug @ 6:39pm 
Fair enough and thank you for the clarification. Welp guess I'll just stick to throwing grapeshot.
Slippin' Jimmy  [author] 12 Aug @ 6:32pm 
@John DeWolf

They'll be in a pack called "Imperial Age" that I plan on doing at some point. Hand mortars only really came into existence in the late 1600s, whereas I tried to keep content limited to ~1600 at the latest.
John DeWolf 12 Aug @ 6:18pm 
No hand mortars?