RimWorld

RimWorld

53 arvostelua
Mercenaries For Me - Continued
2
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
7.484 MB
3.6. klo 10.40
22.9. klo 8.03
11 muutosilmoitusta ( näytä )

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Mercenaries For Me - Continued

Kuvaus
Disclaimer: I'm not the author. This is just an 1.5 update of the original mod

All thanks to the author Dingo Ananas & aRandomKiwi for this wonderful mod, and especially the code source on Github.

Languages Available:

- English
- French
- 简体中文
- 繁體中文

Original link:

https://steamproxy.net/sharedfiles/filedetails/?id=1832318107

Github for this updated mod

https://github.com/Ionfrigate12345/MercenariesForMeContinued

===================

My changes during the update:

- Add SOS 2 & Rimnauts 2 compatibility like some of my other mods.

The new script can now detect SOS2 and Rimnauts2 space maps and prevent inappropriate non-EVA pawns (USFM mercs for example) from appearing in space. Some Incidents like merc raiders are also forbidden there.

Besides, all dialog options with USFM on comm console are disabled when you are in SOS2 space orbit & Rimnauts2 celestial bodies, and dropdown menus showing player maps will also exclude all SOS2/Rimnauts2 maps. This is for eliminating the most possibilities to create incompatibilities with SOS2 & Rimnauts2. If you want USFM service, you need to contact them in your planetary base and use most of their services exclusively on planet (unless you permanently hire a merc who becomes your own regular colonist). It may be possible to send a temporary merc into space but I'm not sure what will happen next when they leave.


- Corrected a small bug (probably from Vanilla C# library) about mercs generated with ideology
Thanks @TheRealLemon for debugging and code change suggestion.

- Corrected a small orthograph error for French translation:
"Mercenaires emprisonné" doit être "Mercenaires emprisonnés". Je n'ai pas vérifié davantage plus de texts, si jamais d'autres fautes orthographes existent merci de me les sigaler.


- Integrated Chinese language pack.
感谢 凉拌番茄沾西红柿酱 的中文汉化包。
https://steamproxy.net/workshop/filedetails/?id=3037373318
注意我已内置该汉化包,无需再重复订阅该外置汉化了。贴上原链接纯粹为了鸣谢原作者。
58 kommenttia
Cassie 2.10. klo 5.52 
@Zedric I am still having problem with mercenaries not arriving in 0. Could be I am also using the Kotor mod xenotypes/droid and trying to spawn those in.
Ionfrigate12345  [tekijä] 22.9. klo 8.05 
@Zedric Thanks for your PR. I dont have time to test recently, pretty busy IRL. But I suppose you ve tested it already locally for this code change so I merged and updated it.
Zedric 21.9. klo 21.58 
Submitted a pull request on GitHub to fix "ordered mercenaries arrive in 0" pawns never showing up. Problem seems to be due to changing new mercs' Ideology settings without checking if the DLC is actually installed.
ReDawn 21.8. klo 2.41 
应该是老bug了,永久购买的雇佣兵都是随机技能
LZIM 19.8. klo 17.41 
Same about the ordered mercs not showing up. What do you mean dev mode? which commands need to be used for the errors mentioned?
O R'lyeh Chiko Stan? 6.8. klo 18.15 
@Papito Not very stable. Use dev mode to get around most of the bugs or don't use this mod.
SoulDRoul 4.8. klo 21.12 
有部分内容未汉化,比如t恤衫之类的
Wolves Hero 23.7. klo 18.25 
This mod broken. The ordered mercenaries will arrive in 0 still stuck haven't arrived
Holynevil 20.7. klo 13.17 
why all my "commander" mercs come disabled? like all their most of their organs removed
Papito 19.7. klo 11.35 
How stable is this fork?