RimWorld

RimWorld

41 ratings
Mercenaries For Me - Continued
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.484 MB
3 Jun @ 10:40am
1 Jul @ 2:14pm
10 Change Notes ( view )

Subscribe to download
Mercenaries For Me - Continued

Description
Disclaimer: I'm not the author. This is just an 1.5 update of the original mod

All thanks to the author Dingo Ananas & aRandomKiwi for this wonderful mod, and especially the code source on Github.

Languages Available:

- English
- French
- 简体中文
- 繁體中文

Original link:

https://steamproxy.net/sharedfiles/filedetails/?id=1832318107

Github for this updated mod

https://github.com/Ionfrigate12345/MercenariesForMeContinued

===================

My changes during the update:

- Add SOS 2 & Rimnauts 2 compatibility like some of my other mods.

The new script can now detect SOS2 and Rimnauts2 space maps and prevent inappropriate non-EVA pawns (USFM mercs for example) from appearing in space. Some Incidents like merc raiders are also forbidden there.

Besides, all dialog options with USFM on comm console are disabled when you are in SOS2 space orbit & Rimnauts2 celestial bodies, and dropdown menus showing player maps will also exclude all SOS2/Rimnauts2 maps. This is for eliminating the most possibilities to create incompatibilities with SOS2 & Rimnauts2. If you want USFM service, you need to contact them in your planetary base and use most of their services exclusively on planet (unless you permanently hire a merc who becomes your own regular colonist). It may be possible to send a temporary merc into space but I'm not sure what will happen next when they leave.


- Corrected a small bug (probably from Vanilla C# library) about mercs generated with ideology
Thanks @TheRealLemon for debugging and code change suggestion.

- Corrected a small orthograph error for French translation:
"Mercenaires emprisonné" doit être "Mercenaires emprisonnés". Je n'ai pas vérifié davantage plus de texts, si jamais d'autres fautes orthographes existent merci de me les sigaler.


- Integrated Chinese language pack.
感谢 凉拌番茄沾西红柿酱 的中文汉化包。
https://steamproxy.net/workshop/filedetails/?id=3037373318
注意我已内置该汉化包,无需再重复订阅该外置汉化了。贴上原链接纯粹为了鸣谢原作者。
51 Comments
Wolves Hero 23 Jul @ 6:25pm 
This mod broken. The ordered mercenaries will arrive in 0 still stuck haven't arrived
Holynevil 20 Jul @ 1:17pm 
why all my "commander" mercs come disabled? like all their most of their organs removed
Papito 19 Jul @ 11:35am 
How stable is this fork?
O R'lyeh Chiko Stan? 11 Jul @ 12:55pm 
I had a Mercenary corpse burn due to a fire and their symbol remained on the map despite no corpse existing anymore on the map.
BlackCamper 6 Jul @ 9:11am 
@ionfrigate

you're right good sir once i researched it it pop up and everything is normal now thank you very much for your help. you're doing gods work keep it up
Ionfrigate12345  [author] 6 Jul @ 7:24am 
You need Microelectronics tech to make all your comm consoles and beacons work for orbital trading. If I remember well its a vanilla feature.
Ionfrigate12345  [author] 6 Jul @ 7:18am 
@BlackCamper Did you get the comm console and trade beacon without unlocking it by tech? Without tech the orbital trade system doesnt work even you get them otherwise via dev mode or ruins

(Sry i clicked the delete button on your comment by mistake)
Breegan 3 Jul @ 3:51pm 
LEGEND
TheWageGap 2 Jul @ 9:30am 
Interesting, I tried in a new game and with empty mod list. All I know is that the previous version works fine.
Ionfrigate12345  [author] 1 Jul @ 3:50pm 
@wcpwnsuto BTW I tested your issue as well. The icon will stay when corpse is there, and will disappear when the corpse is destroyed. It's probably intended by original author so that you have time to resurrect them