Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

82 ratings
Assassin, Shadow of the Hollow Night
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Mods: Character
File Size
Posted
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2.872 MB
2 Jun @ 4:39pm
19 Oct @ 6:23pm
16 Change Notes ( view )

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Assassin, Shadow of the Hollow Night

Description
He wanders -- Bound by the will and governing of an ancient family, but his emotions tremor. The promise he made with a young girl shackles him, in rusty chains he strives to sever. The Night becomes a labyrinth, impeding his progress. Will he ever find the beacon he seeks?

My first YOMI mod, Assassin is a recreation of Seth from Under Night In-Birth with a few added things and changes I thought would be cool.
Considering my track record this character will definitely release with bugs and/or dumb oversights, if you find anything broken or weird please let me know in the comments.

Notes:
- Assassin doesn't have a Hustle and instead has Concentration, which speeds up Burst build and slows down the opponent's Burst build.
- Black Hole Orb, Shredder and Moonrise are Force Functions, which are moves that cost half your Burst meter to use. You can still use them if you have less than 50% Burst though, and they'll give your opponent the amount of Burst you're missing instead.
- Chain Shift, Assassin's Whiff Cancel, costs all of your Burst but can be used in neutral with a longer animation to convert your Burst meter into Super meter.
- Veil Off is an alt burst usable starting at 5 bars, and drains all of your meter over time. During Veil Off, Assassin gains a 20% damage boost, the ability to overspend Super meter, and an IK followup from level 5 if you have 3 bars remaining and the opponent's health is low enough.
- Cross Cast Veil Off, the combo version of Veil Off, additionally costs your Burst to activate.
84 Comments
Cicada 27 Oct @ 10:38am 
aw man i thought that said hollow knight :(
FatYoshi69  [author] 24 Oct @ 6:06pm 
@locketfreddy the game is just super buggy currently, whenever that happens you need to clear character cache through the settings
locketfreddy 24 Oct @ 2:44pm 
WHY ARE CHARACTERS BECOMING NULLED!?!?
FatYoshi69  [author] 12 Oct @ 6:03pm 
The smears aren't a separate color, they're the same color as the back of the knives. Also yes i know how you make projectiles colorable, i did that with the clone, which while it may not look like one it's actually just a really complex projectile
Colourdreams 12 Oct @ 4:18pm 
smears looks like they are separate color, also, if you dont want to reduce number of colors, you can alter thrid color based on other one, if you make your own shader
also, small tip : you can make projectiles colorable with just

func _enter():
host.sprite.set_material(host.creator.sprite.get_material())

in projectile's stance script
FatYoshi69  [author] 12 Oct @ 3:59pm 
Yeah i know the sprites are terrible, this was my first time doing anything remotely art related and tbh i'm more surprised they didn't come out worse, i've actually improved quite a bit since making this character but redrawing a lot of the character's stuff would be a huge task. Style colors can't be done though, the knives have 3 colors but you can only use up to 2 extra colors, i could just make only 2 of the colors editable but that would probably look weird on most styles
Colourdreams 12 Oct @ 1:41pm 
also, add vacuum or nok's drag script to slasher
or at least set di and sdi to 0 on hits except final
Colourdreams 12 Oct @ 1:39pm 
definitly needs a bit better smears (at least ones, that doesent looks like hand-drawn circle, use ellipce tool) and style colors (seriously, its not that hard, just copy hex code of color and paste it in redactor)
but in other aspects its realy good mod with intresting mechanics
CheezBallz 29 Sep @ 12:36am 
oruga is just wrong this is well-balanced. i often crash when selecting them though i hope that gets fixed
oruga 10 Sep @ 6:30am 
Genuinely the weakest modded character on the entire workshop