Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Zizo's Radar & Sonar Map (Updated)
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Vehicles: Air, Sea, Land
Tags: v1.11.2
File Size
Posted
Updated
143.927 KB
2 Jun, 2024 @ 12:00pm
5 Jun, 2024 @ 2:39pm
4 Change Notes ( view )

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Zizo's Radar & Sonar Map (Updated)

Description
This system draws Radar and Sonar detection on map, to easily locate any object in Stormworks.
This is the updated version to work with the new sonars and radars.

Features
  • Radar & Sonar on one display, with detection projected on a map for easier spotting.
  • Displays relative altitude (H) of the targets.
  • Complete touchscreen controls, intuitive UI.
  • Various map coloration theme settings to choose from.
  • Compatible with most monitors sizes.

Installation
  • Look for "Radar Map V2" microcontroller in the inventory.
  • Just connect all logic nodes, make sure all sensors are placed as shown by the images.
  • Radars must be rotating clockwise
  • Narrow FOV X or high sweep speeds reduce the ability to detect small targets of the radar.
  • Make sure you change the radar range in the microprocessor to match the one of your radar.
  • For best accuracy of height measurement, place the physics sensor as close to the radar as possible.

Usage
Complete touchscreen controls
  • R: activate radar
  • S/P/A: activate sonar & switch sonar modes (Off, Passive, Active)
  • +: zoom in
  • -: zoom out
  • 1/2/3: switch between map coloration theme modes
  • Targets: hold touchscreen on the green and blue dots to display relative altitude (when avaiable).

Setup
The microprocessor offers various customisations:
  • Radar Range: change this according to what your radar estimated range is.
  • Sonar Type: choose between large and small sonar or disabled.
  • Display: switch between displaying full map or circle.
  • Default map mode: choose the map mode selected at spawn.
  • Map Color 1: choose your map coloration theme when in day mode
  • Map Color 2: choose your map coloration theme when in night mode

Join my discord for support[discord.gg]
41 Comments
Frag2000 15 May @ 3:42am 
Very strong generic component. Easy to use and configure. Great work! As constructive criticism, I would add a small mute button on the display for the buzzer. Even though the buzzer function is right, is gets annoying of very long run. It would be nice to be able to shut it down when not needed. I will add it in your controller, but I think that it is the only thing really missing.
Niion autumn 28 Apr @ 3:55pm 
OK, so i found out by messing around with the physics sensor that it MUST be in the upright position as shown in the photo. NOT laying on it's side or upside down!! otherwise the radar sweep will go all jumpy on you. i hope this solved your radar issue with your awesome creations.
Noah_torrres0625 9 Apr @ 6:59pm 
I'm letting you know that im going to post a boat that i built using your micro controller for its radar.
I'm crediting you and putting a link down to your creation thank you!
Zizo  [author] 13 Mar @ 5:14am 
Hello @Doughy_Hamboney, it works on all the monitors but I advise against 1x1, 1x2 and 1x3, they are too small to display all the relevant information and GUI.

Hello @Jax_the_wolf, if you mean if this will detect missiles, it does but there are more effective ways for detecting them.
Jax_the_wolf 12 Mar @ 2:11pm 
can this work is a missile radar?
Doughy_Hamboney 27 Feb @ 5:23pm 
What types of monitors can this work on? i remember something about 1X1 and 2X2 monitors but would it work with 3X3 monitors? Also i feel like there should be a mode for sweeping radars
Sleeper____ 26 Feb @ 3:01pm 
Okay. I tested it with just the Sonar and it worked fine too.
Zizo  [author] 26 Feb @ 7:23am 
Hello @Sleeper____, you can also use just the radar by disabling the sonar. Have a look at the setup section in the description.
Sleeper____ 22 Feb @ 12:28pm 
Is both a radar and sonar required for this to work or could you just have one or the other?
Wolves Hero 17 Jan @ 6:15pm 
I don't like green dot on radar I changed to red dot better to see. Easy change colours 255,0,0 at line 74 & Char 1914 in lua

255,0,0 is red
0,255,0 is green
0,0,255 is blue

Worked great on high resolution monitor from other mod (more monitors) :steamthumbsup: