RimWorld
362 oy
Anomaly Portal
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Mod, 1.5
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1.239 MB
1 Haz @ 21:50
15 Haz @ 5:02
16 Değişiklik Notu ( görüntüle )
Bu öğeyi kullanmak için DLC'ye ihtiyacınız var.

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Anomaly Portal

Açıklama

The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
Metalstorm / Shard Portal mod contains 1 new entity, 1 new building, 2 backpacks, and research.

Please note that the next introduction will specify the characteristics of the entities, so if you wish to keep it a mystery, don't read on, they will surprise you.

Shard Portals will provide a new form of transportation that can teleport ranged creatures, items and even wall buildings to any location you wish (as long as you can provide the beacon). This means you can quickly deploy a max 11*11 defense position to any location they need, or bring entities down in a mission back to the colony instead of letting them disappear into the map.
The Metalstorm, on the other hand, is a siege entity that will arrive with its mates. With chaos skip, I'm sure it will bring a fun time to everyone.









Q: What if the terrain at the target location of the teleport doesn't support heavy construction?
A: portal transforms the terrain of the target location into Void Metal. So yes, you can use this trait to transform terrain.
Possibly a related punitive event will be added later, so please leave a comment telling me what you think about this.

Q: What happens if a building that teleports is partly in teleport range and partly out of range?
A: Such a building will not be teleported.

Q: I don't want to add an extra Metalstorm to the ending battle, it's too hard
A: Maybe a subsequent update will add a mod setting that can be turned off, but for now it's not there, that's it

Q: ce?
A: No (

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Popüler Tartışmalar Tümünü Görüntüle (1)
1
6 Ağu @ 18:21
BUG
昏闇
74 Yorum
昏闇  [yaratıcı] 30 Ağu @ 23:07 
@Dust
It was terrified of being blinded by dirt in melee attack, which would incapacitate it almost straight away, and it couldn't extinguish the fire on its
@Clairdren
Probably not.
TheRedPriest 30 Ağu @ 1:54 
got a random raid from this thing, thankfully I had a few highly upgraded ghouls. They held it in melee while my ranged fighters opened fire. Was a FUN fight
Sir Cumcise 26 Ağu @ 18:52 
love this thing so much, only way i could knock it out was using vpe
4NGRY_K1TT3N 22 Ağu @ 10:11 
Is this safe to add mid save?
Dust 21 Ağu @ 10:45 
Anyone have tips for fighting this thing? I defeated one, but it only 1 of 8 of my colonists survived and the based was fucked (tip, don't fight this near your base)
Latina 20 Ağu @ 5:26 
高难度预警,原版慎入
Clairdren 15 Ağu @ 16:04 
Any chance of adding things like implants like from the Integrated Implants mod?
https://steamproxy.net/sharedfiles/filedetails/?id=3223443793
Marmot 11 Ağu @ 18:37 
how do I unlock the content of this mod?
blackkanye 22 Tem @ 8:44 
Mad respect with this mod
2962342497 4 Tem @ 6:43 
冒昧的问一句,兼容CE嘛