Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Roster - Dwarfs
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Tags: mod
File Size
Posted
Updated
66.686 MB
1 Jun, 2024 @ 3:20pm
10 Nov @ 3:14pm
15 Change Notes ( view )

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Expanded Roster - Dwarfs

In 1 collection by Decomposed
Expanded Roster Series (WH3)
12 items
Description



DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.



ROSTER

The full roster can be found here.

COMPATIBILITY

- It should be compatible with everything as it is just a units mod.
- All units are balanced for vanilla.
Current submods:
SFO
Tabletop Caps Compatibility
Chinese Translation
French Translation



NOTES

- Grudgecrusher Dreadnaught model by Urgat and animations by Inu. It is available only at Karak Zorn landmark and has a cap of 4.
- Bugman's cask and glass by 小铭.

CREDITS

The full credits can be found here.



You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]





Popular Discussions View All (1)
0
1 Jun, 2024 @ 3:32pm
Roster Discussion
Decomposed
147 Comments
Decomposed  [author] 4 Nov @ 7:47am 
You haven't seen anything, there are collectors that spend fortunes on the tabletop miniatures. Passion as a word doesn't begin to cover it 😄
chat noir 4 Nov @ 7:23am 
yay that makes me happy to hear. also your welcome It's nice seeing so much love and pashion for such a fun game.
Decomposed  [author] 4 Nov @ 6:50am 
This game is based on a tabletop game with miniatures and dice that has been around since the 80s, so there is a lot of history behind it and many fans that grew up playing it.

Thanks for the kind words, and yes I do plan to release more unit packs and cover the remaining races!
chat noir 4 Nov @ 5:51am 
oh I didn't know that A and that makes sense B thank you very much for answering. again I love your mods I just couldn't help but be curious not being a modder or as well versed in fantasy. so thank you so much for this. it's nice hearing a pashonate artist and I consider this a form of art.

I loook forward to more work in the future. and sorry for sounding rude by asking if I did.
Decomposed  [author] 4 Nov @ 3:04am 
Hello, it's simple really, these mods add units that are in the army books, but not present in the game for various reasons: either because they are kept for future dlc or the devs feel they are superfluous.

So, we add loreful and balanced units which may or may NOT fill a missing spot in the roster. Some of these are added just for fun. For example, the army books say that Orc Boys can be equipped with hand weapons (swords/axes) or spears. For years the game only offered the first variation, so our mods added the spear one.

In this case, the spear variation actually makes a difference as it gives players early access to anti-large. In other cases, the benefits are less or even zero, so the variation is just added for flavour!
chat noir 3 Nov @ 7:05pm 
so Ive been playing this mod for a while and while I don't want to sound ungreatful I am just curious why did you add so many unit/variants to it.

I am just curious about your mind set and thoughts behind it and this is not a complaint I honestly love them mod I just can't help but wonder if its a little exsessive or feel a little out of place?

just to be clear I love this and all your mods I am curious.

also not sure where else to add this and again not trying to sound greedy I am just curious, but are you going to be doing any work on new factions like say the coast or tomb kings for example. to be clear I am greatful for what you have given us and if you don't want to I get it I was just curious if you have plans for the future.
Tag_Ur_It--> 8 Sep @ 11:37pm 
Honestly this is great work. But I am curious what niche does the prospector fill? I see they have a bit more ammo than blasminers and have alot more damage. Are they supposed to be like a once per battle nuke button on a unit you want gone? Just asking cause I noticed their stats and they're better than blast miners and even the regiment of renown but since they are only 28 models it doesn't seem like they are made for battling even ♥♥♥♥♥♥ chaff
Decomposed  [author] 3 Sep @ 2:45pm 
- Updated for patch 6.3
- Grudgecrusher Dreadnaught does not disappear anymore when destroyed (thanks to Dead Baron)
叁柏 22 Jul @ 7:46am 
I would like to ask why the number and health of early - stage troops are not very high? I tried the mod troops and found that they don't have any particular advantages over the original troops.
Videogamer40000 19 Jun @ 5:31am 
Thanks for the info. Pretty neat overall. Honestly I wouldn't have been surprised if some AI generation tools were used due to how common it is with modders nowadays.

I quite like the methods you listed instead, however.