Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
57.872 MB
31 May, 2024 @ 11:15pm
19 Aug, 2024 @ 10:52am
3 Change Notes ( view )

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In 2 collections by Swampdonkey
S's Lovely Collection of Questionable-Quality Mapping Wares!
10 items
S's Authentic Half-Life Beta Creation Archive!
4 items
Description
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A deathmatch-styled map based on Valve's early blockouts for City 17, frequently referred to as "urb" in the older files of the Half-Life 2 beta.

Much of these streets hearken back to the oldest concepts for 17, which portray decrepit and crumbling infrastructure, suppressed by a constant stream of acid rain and toxic air.

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About The Map

As with a lot of the earliest city maps (most of which are absent from the WC Mappack and likely lost forever), there's a remnant of GoldSrc charm still present, owed to the game's fresh evolution from the 90's engine at the time. This was a period where much of the "dark and oppressive" auras reached their peak in the art and storytelling, before gradually burning off on the tail end of 2001 to give way for the dystopian European design scheme.
Adding onto that, I wanted to give my own spin on the SIGGRAPH (Free TVs tech demo) design, which is likely our best vision into how the developers were intending for the city to feel in its earliest stages of production, as well as combining fragments of a few others, like "streetfire", "sniper", and "ruins". Though I can't be certain that this is the most accurate portrayal of how things looked, I wanted to shy away from the "1999-2000 artstyle over 2002-2003 maps" that many mods aim for.

... and with Half-Life 2's 20th anniversary right around the corner, this somewhat pays homage to the long (and nightmarish) development cycle this game had to overcome!

Features and Details

All the bare essentials are included here.

  • Ground nodes and NPC-pathing

  • Player clipping

  • High quality light-maps

  • Functional consul-cast (would it really be a beta map without him in it?)

I also took a few pages out of HL1 and 2's deathmatch maps to create a close-quarters PVP/PVE experience, with lots of breakable cover and scattered brush-props, along with health and suit charger stations.

Notes and Credits

Thank you to the talented people at hl2-beta.ru and the many leakers / asset creators who are responsible for a number of texture recreations featured in this map! All content has been packed into the final product.

This mostly started off as an asset dump for leaked textures and anything pertaining to that "oldtrans" text file in the beta leaks, but through a rather unusual burst in motivation, I decided to finalize it. Hopefully it'll stand out amongst the consistent flow of beta things on the workshop.

If you took the time to read this, I appreciate it! Please let me know if you find any bugs, optimization issues, or other attention-worthy things.

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67 Comments
Ultricio 11 Dec, 2024 @ 5:25pm 
Free TVS!!!
Sgt Stacker 5 Dec, 2024 @ 7:09am 
The biggest truth nuke we got outta the SIGGRAPH release was the fact that City 17 was more yellow and beige than beyta green. However, beyta green still has its place as a good visual choice for that setting
DIN0_anomaly.mp4 16 Nov, 2024 @ 10:46am 
Yes.
Swampdonkey  [author] 15 Nov, 2024 @ 2:52pm 
At long last, the SIGGRAPH 2000 demo has finally been released! It's funny comparing this to the demo. It's good to finally have an accurate look at what the real City 17 was like back then.
dumbass123 31 Oct, 2024 @ 12:39pm 
lovely
Swampdonkey  [author] 22 Oct, 2024 @ 8:16am 
@Sgt Stacker, much appreciated! I deliberately kept it on the smaller side so I could really flesh out the brush designs with the buildings while keeping the lighting as sharp as possible. The engine was already screaming with just this size alone!
Sgt Stacker 22 Oct, 2024 @ 7:11am 
Wow, this might be the best take on that particular look for C17 I've ever seen, it emulates the style seen in the city_test maps perfectly! I'd kill to see an extended version of this
VALENREX12 31 Aug, 2024 @ 10:42am 
free tvs free tvs free tvs free tvs free tvs free tvs free tvs free tvsfree tvs free tvs free tvs free tvs
Dexter Morgan 23 Aug, 2024 @ 7:05am 
if you do i think an apartment block would look sick with your building skill
Swampdonkey  [author] 22 Aug, 2024 @ 3:53pm 
Possibly. I've got some other things I'm working on, but it's definitely fun pursuing this style.