RimWorld

RimWorld

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Large Faction Bases (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.416 MB
30 May @ 1:41pm
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Large Faction Bases (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of newcolonists mod https://steamproxy.net/sharedfiles/filedetails/?id=1841553735



[dsc.gg]
[github.com]


Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge.

Safe to add/remove in-game.

For compatibility with other mods changing faction bases, check Choose your enemy base from BrokenBed.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
15 Comments
titititi 10 Jun @ 9:39am 
ok
Mlie  [author] 10 Jun @ 9:38am 
@titititi No idea, never used that mod
titititi 10 Jun @ 9:05am 
What's the difference between Vanilla Base Generation Expanded and Large Faction Bases (Continued)?
kjjkjo5 10 Jun @ 6:44am 
o7
Mlie  [author] 9 Jun @ 12:45am 
@John Helldiver I dont know, Ive never used RimPy or the mod you are referring to.
John Helldiver 9 Jun @ 12:38am 
I've got this installed, but "Choose your enemy base" is still complaining in Rimpy that it's missing the original Large Faction Base dependency. Is this going to be an issue?
khaolyss 6 Jun @ 5:15pm 
Holy crap I used to love this mod back in the day but had given up hope! Thank you so much! <3
furseiseki 5 Jun @ 8:51pm 
i always thought it strange that factions that sends hordes and hordes of enemies at you have bases that are insignificant compared to what you'd build in a typical run
Mlie  [author] 4 Jun @ 10:54am 
@JSJosh It overrides the default base-builder so it should affect all vanilla bases.
JSJosh 4 Jun @ 10:03am 
Does this make all bases larger? How does it decide which bases are larger? Is it random? Or is it based off of the sprite on the map?