Space Engineers

Space Engineers

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Consty's HandWeapon Pack
   
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Type: Mod
Mod category: Character, Other
File Size
Posted
Updated
120.706 MB
30 May, 2024 @ 2:11am
12 Jan @ 5:33am
16 Change Notes ( view )

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Consty's HandWeapon Pack

Description
Consty's Hand Weapon Pack


Latest Update: 23/11/2024

Changes

- Added NpcSafe tags for Handheld AC


Note
This is the final handweapon I planned, and will not be making a new one in the foreseeable future, making CHwP feature complete.

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Separate hand weapon pack from my Aircraft Ordnance Pack https://steamproxy.net/sharedfiles/filedetails/?id=2881339118

Contains:

Anti-Air Missile Launcher
○ a single shot missile with limited guidance for light anti-air purposes
○ Max range: 3.5km

9mm Handgun
○ Max range: 300m
○ Effective Range: 50m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 15
○ Muzzle Velocity: 381ms
○ Recoil: very stable

9mm Handgun
○ Max range: 600m
○ Effective Range: 50m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 7
○ Muzzle Velocity: 253ms
○ Recoil: stable

9mm Submachine Gun
○ Max range: 300m
○ Effective Range: 50m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 30
○ Muzzle Velocity: 400ms
○ Recoil: stable

45 Submachinegun
○ Max range: 600m
○ Effective Range: 100m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 25
○ Muzzle Velocity: 270ms
○ Recoil: stable

5.56mm Burst Rifle
○ Max range: 600m
○ Effective Range: 200m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 20
○ Muzzle Velocity: 960ms
○ Recoil: stable

5.56mm Assault Rifle
○ Max range: 600m
○ Effective Range: 200m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 30
○ Muzzle Velocity: 910ms
○ Recoil: stable

7.62mm Marksman Rifle
○ Max range: 800m
○ Effective Range: 300m (falloff start, 0.6 modifier at max range)
○ Magazine Capacity: 10
○ Muzzle Velocity: 750ms
○ Recoil: high

7.62 Light Machine Gun
○ Max Range: 800m
○ Effective Range: 200m (falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 100
○ Muzzle Velocity: 853ms
○ Recoil: Very High while standing, Low when crouched

Handheld 40mm Autocannon
○ a heavy shoulder fired autocannon primarily used for anti-vehicle purposes
○ can use AP and HE ammunition
○ to change ammo types, hold R when the autocannon is equipped
○ Max range: 2500m
○ Effective Range: 1500m (AP Only, falloff start, 0.4 modifier at max range)
○ Magazine Capacity: 5
○ Muzzle Velocity: 375ms
○ Recoil: yes


NOTES
○ For reuploads/rebalances, please ask permissions and link to this mod, or CAP:OW (linked above) in the mod description
DO NOT load together with Consty's Aircraft Pack: Ordnance (Weaponcore) as this is the standalone handweapons version of that mod. It may crash weaponcore with duplicate IDs
○ Bullet/Shell casings can be collected before they automatically disappear, and broken down into iron
25 Comments
andersenman 6 Nov, 2024 @ 6:23am 
Maybe it's inherent to WC or an issue from the weapon's config, but the AA missile loses tracking very quickly when launched while moving away at high speed away from the target, even when aimed straight backwards at it. Test: In space, place valid enemy target. Load launcher and lock target (pulsing green circle). Use jetpack to accelerate away from target, directly or with some lateral component, and coast at or near default speed limit. Fire missile within plausible range. Observe missile to quickly lose tracking and pass by target. Compare with launches from stationary location. If you want a test world to play around in, I've uploaded one to the workshop.
Const  [author] 7 Oct, 2024 @ 6:24am 
may be a bug with weaponcore itself
please report it on the main weaponcore page
ParasiteAutomata 7 Oct, 2024 @ 3:52am 
bug report , only the host hears the sounds of the weapons ,
Const  [author] 18 Aug, 2024 @ 8:38am 
middle mouse when aiming down sight
AJ Renegade 18 Aug, 2024 @ 8:27am 
I have a question, does the AA Rocket launcher have a way to lock onto enemy craft? because when i try to shoot it aiming at a moving target, it just curves, which is still pretty cool, but i can't help but feel like this will be very costly in a survival scenario lol, missing the target completely,

and if it does lock onto enemy craft, how do i do that? because i'm then doing it wrong.
paced938 12 Jul, 2024 @ 8:56am 
here is a image of a different modded weapon and then yours, only changed the gun

https://imgur.com/a/zhk4IEk
paced938 12 Jul, 2024 @ 8:50am 
@Const My other WC Hand Weapon mods don't do it anymore just this one. and to the right i don't mean the normal slight to the right i mean almost 5 to 10 degrees off. enough the gun visually returns to the center point upon switching to first person.
Const  [author] 12 Jul, 2024 @ 8:29am 
@paced938
keen
paced938 12 Jul, 2024 @ 8:11am 
having a issue where in third person and with the over the shoulder mod, my guns point and fire to the right of the cross hair. any ideas as to why? I've had this issue with other mods before but generally it resolves its self.
SOBEK 7 Jul, 2024 @ 12:11pm 
Btw i cant find weapons in G menu so i cant equip any of this guns to my hot bar.
I have folder wit name of mod but i empty. Is some issue with weaponcore or with mod load order. I add this mod to my save world so mayby this is issue. Stay save.