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N7Huntsman said it was added in a PR with some other fixes.
<li IfModActive="gideon.castlewalls">ModPatches/JDS Castle Walls</li>
On my end, there is no misalignment when I test. I'm able to place a wall on either side of a gate exactly aligned with the gate where it looks like it should go and the gate will connect and operate exactly as expected.
I have not been able to reproduce a need for any misalignment of walls and gates.
You can send me a friend request if you'd like to exchange screenshots via DM.
What does NOT work:
1 gate aligned perfectly with 1 wall on the left, 1 wall on the right
1 gate misaligned to the north with 1 wall on the left, and 1 wall on the right
1 gate misaligned to the south with 1 wall on the left, and 1 wall on the right
2 gates misaligned to the north and south, with 1 wall on the left, and 1 wall on the right
What DOES work:
1 gate with 2 walls misaligned to the upper left and upper right, 2 walls misaligned to the lower left and the lower right
The visualization of this is:
WALL.........WALL
.........GATE
WALL ........WALL
I do have other mods, but none that directly modify walls or doors. I have no issues with other doors or walls, vanilla or modded.
Is your version number missing the last digit? There was no 3901 release, but there is a 39019 patch, so I will troubleshoot under the assumption you meant 39019, which is the current release version.
Using this release version, I'm able to align the gates and walls visually and have them behave as I would expect them to.
Are you able to provide any details on other mods you have installed? Do any of them modify walls, doors, or graphics rendering?
Please keep in mind that this version of the mod relies on vanilla objects, so if you have any mods that alter, for example, BuildingBase, DoorBase, or Building_MultiTileDoor, this could alter the way this mod behaves.