Garry's Mod
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gm_foreclosure
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
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826.128 MB
27 трав. о 9:35
30 трав. о 13:01

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gm_foreclosure

В колекціях (1) автора egglord
Egglord's Various Works
Предметів: 7
Опис
Important:
Garry's Mod is an old game, and this map has a high level of detail, so it is known to crash on the default branch due to its limited RAM usage. As a result, the 64-bit branch of GMod must be enabled to play this map. You can easily opt in to this version by right-clicking on the game in your Steam library, selecting "Properties" and going to the dropdown in "Betas". It is highly recommended to use this version in general as it includes many improvements to performance, quicker load times, and more efficient uses of system resources.

Some older computers won't be able to take advantage of the performance enhancements provided by the 64-bit branch, which may result in some stability issues on certain systems. If GMod does not function well for you on this branch, consider gm_foreclosure_lite.
Thanks for reading!




Decades after the Combine invasion, the planet is a shell of its former self. The remaining population has been segmented into controlled urban sectors spread across the wasteland. The Air Exchange has been running for many years, and sunlight has become a distant memory.

Welcome to the dark and gritty world of the Half-Life 2 Beta. This map hopes to capture the universe hinted at in the HL2 Beta concept art, using modern assets and visuals. Every structure — excluding used assets — has been rebuilt by hand based off of designs from various leaked Beta maps. This map is heavily focused on atmosphere, with as much detail as possible put into each area.

Enjoy exploring this expansive, dystopian city as you discover its gloomy backstory and the many secrets hidden within. From walking through the stone streets and taking in the contaminated air, to investigating the abandoned subway station or the run-down apartments, to hearing the many didactic messages of the Consul, there is plenty of content to enjoy.

After working hard on this for the better part of a year, I can finally call it complete. This is by far the most work I have ever put into a project, given how long it has taken. It was quite taxing at times, but the inspiration never left, and I always found myself working on parts of it again. Although I believe the retail storyline has more room to be expanded upon, the atmosphere of the HL2 Beta has always intrigued me and I just had to see the idea through to completion. I sincerely hope you enjoy this map. Thank you.

[www.paypal.com]


Total map compiles: 1984




Features:
  • Very high attention to detail in each area
  • Atmospheric custom soundscapes for both outdoor and indoor areas
  • Several triggered events, such as NPC interactions, passing razortrains, and a functioning Consulcast PA system
  • A detailed two-floor apartment building with several rooms
  • A dark underground subway station
  • An admin room with several global controls for atmosphere and events
  • High-quality visuals and reflections
  • Expansive 3D Skybox
  • Full AI nodes and navmesh
  • Support for Stormfox and Atmos (possibly CSM)




References:
As this map is an eclectic combination of several HL2 Beta sources, major credit is obviously provided to Dark Interval and various other mods for many of the custom assets used in the map, such as the Beta Citadel. In addition, I would like to credit Marc Laidlaw and the original Half-Life 2 team, the WC Mappack[hl2-beta.ru], rp_city24, epicplayer's Gasmask Citizens, epicplayer's Beta Citizens, gm_beta_c17inner, Gm_Apartment, RP_SouthSide, and gm_filthy_chinatown for other shared content. (Also, many thanks to this guide for its useful information about the 64-bit branch of GMod, effectively saving this map)




Notes:
  • For the best visual experience, it is highly recommended to have mat_hdr_level set to 2 and mat_specular set to 1.
  • Noclipping through indoor areas rather than going through doors may lead to incorrect soundscapes.
If you are having FPS issues, try:
  • Using the buttons in the Admin Room
  • Setting mat_specular to 0
  • Disabling addons (my FPS goes from ~35 to over 250 with all addons disabled)
  • Trying gm_foreclosure_lite with many of the details and extra visuals removed
If you encounter any bugs or issues with the map, feel free to let me know in the comments.
Be sure to contact me if you wish to make a modification to this map, like a "v2" or a port.

Motorised apocalypse
Популярні обговорення Переглянути всі (2)
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2 черв. о 20:54
Consul Voicelines
randy
1
24 лип. о 13:41
Artwork
egglord
Коментарів: 109
yakub.negro@whiterace.us 21 жовт. о 6:08 
foreclosure of a dream
triat 20 жовт. о 17:06 
dank and griddy
egglord  [автор] 19 жовт. о 10:32 
Thank you!
toxicdummy14 18 жовт. о 17:51 
dude, the consuls voice lines, the atmosphere, coolest map ive ever downloaded dawg
cλwsherosh 18 жовт. о 1:29 
Everything was great.. It looked phenomenal.. until I saw it needed chromium :gordon:
RayProtogen 17 жовт. о 10:13 
ugh, logically speaking, this means that the problem is on my part
gonna check some basic fix`s like clearing cache
egglord  [автор] 17 жовт. о 10:02 
Not sure. My computer has much weaker specs than yours and I get upwards of 250 FPS with addons disabled
RayProtogen 17 жовт. о 9:17 
I played on this map on i7 9700kf, with 32gb 2666 ram, with 40 fps, but i could play (at basic gm, not chromium, and i 100% sure that it wasnt lite version of map)

now i have 7500F with 32gb and 6400 ram, and now, i cant play this map, and it doesnt matter on which version i launch the map

and in 2 scenario, i have 0 addons on, when in 1 scenarion i have heavy addons on, (like arc9)

im idiot, or doing smth wrong? (Ik these are the same questions)
egglord  [автор] 13 верес. о 14:08 
Ah sure. It’s a system of logic_relays that individually activate on a randomly timed logic_timer and a PickRandomShuffle event. The relays all essentially do the same thing: the random voiceline is played, the point_camera of every monitor is switched from the “city 17” camera to the consul camera for the duration of the audio, and the “ding” sound is played at the start and finish. (Each relay is timed specifically for how long each voiceline is; if they were all the same length, I’d just use the same relay every time.)

Honestly, since it was so finicky to set up — especially with timing each audio file to the camera changes — I’d be fine with you looking at the map’s source file lmao.
ADAM 13 верес. о 12:07 
Would you be so kind as to explain how you did the Consulcast system? I've been wanting to put something like it in this HL2 Beta rp map I've been working on, and I haven't been able to find anything anywhere about how to set something like that up!
Much appreciated. :)