RimWorld

RimWorld

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Thog's Armor (Unofficial Temporary 1.5)
   
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Mod, 1.5
File Size
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20.987 MB
27 May @ 6:50am
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Thog's Armor (Unofficial Temporary 1.5)

Description
Credits to caninmyham aka Thog for the original mod which can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=2779178713

caninmyham has given his approval in the comments section of the above mod to unofficially update this mod. Should he come back to update the main mod, he can use all the changes I made here, and at his request, I will delist this mod.

This is a very simple temporary update to make this work with 1.5. Most of the mod already worked aside from a node that was deprecated in 1.5 when rendering was tweaked again which even then only resulted in a visual glitch with the visors. I've also taken the liberty of adding version of the textures already pre-converted to dds.

The only real significant addition to this mod was making the visors render under helmets and such. If you don't want this behavior and would rather have the visors render the way they did in 1.4, you can go to the mod's files and delete the corresponding files in the Patches folder.

I doubt I'll be updating this mod any further as this was only meant to be a quick temporary fix to what was otherwise a completely functional mod.
6 Comments
CrackaJack 29 Jul @ 1:04pm 
i dont use ce but i read somewhere they basically patch everything they know of which doesnt have its own compatibility, and they have a list of patched mods
mikester112  [author] 29 Jul @ 11:49am 
No CE compat in this or the original mod. However, reading back some comments on the original mod, it seems that CE at some point had integrated patches for it. Those would probably still work since all the changes I did was just fixing visuals without touching the stats, but it might need to be updated since I changed the package ID of the temp mod.
PeachySnail183444 27 Jul @ 9:34am 
CE?
CrackaJack 28 May @ 2:25am 
aye, yes i do know, im just saying. thanks for that option, i guess most long time modders freely edit their downloaded mods anyway^^
mikester112  [author] 28 May @ 1:05am 
@CrackaJack trust me, I'd love to make how the layer works more conditional based on the armor ,but with how Rimworld's layering system is right now, it's an all or nothing deal unless I'm willing to do some heavy coding. The best I could do was to give you the option of which style you want it to render in.
CrackaJack 28 May @ 12:46am 
nice!
but rendering under helmets is only cool when theire open helmets