XCOM 2

XCOM 2

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Dragontoast's Amalgamation+
   
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26. kvě. v 12.43
6. zář. v 10.35
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Dragontoast's Amalgamation+

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After using Amalgamation for some time and feeling like my barracks loadouts were a bit too similar I decided to make some Specs to increase the variety of loadouts your soldiers can potentially utilize.

The list of ability rolls will be left a surprise for when you roll the units but here is a rough Summary of each new Spec included;
1 Primary Specs:
Veteran- An offensive ability focused Spec that utilizes the Assault Rifle & Shotgun weapons.

3 Secondary Specs:
Drone Pilot- A Spec focused on a variety of buffs/debuffs applied via drone and drone attacks.
Legendary Warrior- A Spec providing a variety of melee attacks such as flaming strikes, spin slashes, and more. Each Warrior should feel very different.
Ironclad- A Spec focusing mostly on defensive potential.

3 Tertiary Specs:
Riot- A Spec that has a mix Defensive and Offensive abilities to help control the battlefield.
Commissar- An offensive focused Spec with potential for team buffs.
Sword Master- A melee focused Spec with a mix of Defensive and Offensive abilities to roll.

Includes support for Primary Secondaries.
Počet komentářů: 28
Dragontoast  [autor] 6. zář. v 10.41 
@Madzak I have addressed the listed errors, Thanks for reporting them.
Madzak 6. zář. v 9.34 
I thought h1 would work there, but u see, it's 3 errors.
Madzak 6. zář. v 9.32 
+AbilityDecks=(DeckName="LegendaryWarrior_23", \\
Abilities=( \\
(AbilityName="MZHeavyStrike", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZDivingSlash", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZBladeArtist", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZFullAssault", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZMinusStrike", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="F_Finesse", \\ [h1]<<<Missing a ")"[/h1]
(AbilityName="F_Intimidate"), \\
(AbilityName="MZMeleeShredder", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon"), \\
[h1]<<<Remove " after SecondaryWeapon above[/h1]
(AbilityName="MZBladeRave", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
) \\
)
Madzak 6. zář. v 9.32 
DivingSlash was set to secondary weapon, I changed it to primaryweapon in my local edit. Speaking of local edit. Got a few config parse errors on your mod.

+AbilityDecks=(DeckName="Veteran_23", \\
Abilities=( \\
(AbilityName="LW2WotC_Aggression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="LW2WotC_DoubleTap", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="LW2WotC_CombatRush") \\ [h1]<<<Missing a comma[/h1]
(AbilityName="ShadowOps_Elusive"), \\
(AbilityName="ShadowOps_Entrench"), \\
(AbilityName="LW2WotC_CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
) \\
)
Madzak 6. zář. v 6.52 
Thanks for replying! Will test.
Dragontoast  [autor] 5. zář. v 14.44 
@Madzak I don't think I can do anything about Diving Slash, the script is handled by Mitzruti's Perk Pack so you should try reinstalling it.
Dragontoast  [autor] 5. zář. v 14.43 
@Zelfana Thank you, this will be corrected ASAP
Zelfana 5. zář. v 14.41 
Double Tap isn't bound to primary weapon in the Veteran spec.
Madzak 5. zář. v 13.46 
Hey, using this with S9. Veteran has double tap perk, but cannot use it since its meant for sniper rifles. I cannot equip a sniper rifle on my Veteran.
Legendary Warrior has Diving Slash, which should have its cooldown reset to zero on kill by the soldier. I am not able to reset the cooldown however.
scottybomb 3. zář. v 14.53 
@Dragontoast Awesome! Thanks! Great work on the classes, by the way. I'm loving the way Amalgamation changes the gameplay, I like adding in new ones to the mix to shake things up.