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It took me a bit to get the blue icons implemented properly, but I got there.
1. Without some other mod setting the shield text, it will say "?INT?Amalgamation.UIWeaponCat.Shield?"
Fixed in Localization\Amalgamation.int, add:
[UIWeaponCat]
Shield="Shield"
2. Without some other mod disabling the ShadowOps classes, they can show up
Fixed in Config\XComAmalgamation.ini, add (at the very bottom):
; Disable proper classes that are required for (or likely to be used with) this spec.
[AmalgamationClassesWOTC.X2DownloadableContentInfo_AmalgamationClassesWOTC]
+DisableClass="ShadowOps_CombatEngineer_LW2"
+DisableClass="ShadowOps_Dragoon_LW2"
+DisableClass="ShadowOps_Hunter_LW2"
+DisableClass="ShadowOps_Infantry_LW2"
+DisableClass="ShadowOps_Juggernaut_LW2"
+DisableClass="ShadowOps_Recon_LW2"
+DisableClass="ShadowOps_Scrapper_LW2"
+DisableClass="ShadowOps_Survivalist_LW2"
It may be worth checking some other specs' configs to see how they handle their exclusions -- right now, your specs will appear way too often because they're in way too many valid class combinations. Specs that add new primary weapons are particularly dangerous here, as a lot of specs require very specific primaries to work correctly.
You can visualize all of this by using CountSpecs from my Amalgamation Console Helper dev mod.
As for the Tank rename issue, I noticed you have a few trailing commas (commas behind the last entry of a list item), and a good few the specs seem to be missing a closing ")" bracket after the SpecDataset definition. Chances are patching those up will make it work again.
Feel free to poke me on Steam (or Discord, "xpand") if you need any help or have any questions.